Thread: Creating a Sven Co-op map

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  1. #76
    Advanced Leveldesigner SourceSkyBoxer's Avatar
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    Re: Creating a Sven Co-op map

    Hello everyone, can I ask you if you want have improved compilers of Uncle Mike ( UMHLT ) and it should up to -/+32768 and it can fix for hidden texture holes. Why not? Link
    So sadly because it works only -/+16384. If you want get source from Github but ( only Xash version ) If you want check and merge different code from UMHLT of Xash version and SC Compilers.

    Than modified ( UMHLT ) SC Compilers build clean bsp for SC 5.0.x without hidden texture holes.

    I hope you have to get success without stupid texture holes.
    Hello guys, Svencoop. I am sorry Please respect me! I am deaf. Thanks, Sven-Coop Forum!

    Please do not share to shit dropbox! Please share only Mega.nz!
    Muhahaha, Facebook crashed!

  2. #77
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    Re: Creating a Sven Co-op map

    Hey guys!
    So I've built a super simple hollowed cube with my player start and some lights, set up my Hammer according to this tutorial and yet my maps aren't showing in my map list.

    If I go to where my maps are 'compiling' they are saved as
    test.map
    test.max
    test.rmf


    There's no bsp or cfg in sight and the only 'fault' in my run window I see is
    Unknown option "Co-op"

    How abouts would I save my map as a bsp instead of map/max/rmf?

  3. #78
    Still learning wolf-3d's Avatar  
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    Re: Creating a Sven Co-op map

    Sounds like the problem is windows (& this tutorial needs a bit of updating).

    Unknown option "Description of whatever the problem is."

    Is probably related to a Path and/or spaces in the path or file name. (The original "map building" Tools were made for DOS, where path (& file) names where short and spaces where not allowed.)

    If you are familiar with DOS batch commands you are probably better off looking at this example:
    [ Link ]

    Else post a screen pic of the "Build Programs" TAB from Options, "Configuration Valve Hammer Editor", as well as your compile error log and we will try to help.

    PS: I did write a program once that tried to simplify the "compile process" and demystify some of the options, I will try and see if I still have a copy (new PC since then) and if it is a workable state.
    Regards
    Wolf-3D

  4. #79
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    Re: Creating a Sven Co-op map

    Click image for larger version. 

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    I imagine it's the space problem?

    EDIT//
    This is all running of my second HDD, could be an issue too

  5. #80
    Still learning wolf-3d's Avatar  
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    Re: Creating a Sven Co-op map

    That is actually a pic of your "Game Configuration TAB" (Allows Hammer to work and launch Sven correctly).

    We need to see "Build Programs TAB" (Allows Hammer to convert .rmf to .map and then send the .map file to the SDK Compilers.)

    PS: I would expect to see D:\Program Files(x86)\Steam\
    what OS are you running, please check that the paths are actually valid.

    PPS: Looking to see if I still have that program I spoke of earlier. (Soz forgot)

    PPPS: Don't feel a "noob", I had the same problems/issues when I first tried to build maps too.
    Last edited by wolf-3d; 12-12-2018 at 01:20 PM.
    Regards
    Wolf-3D

  6. #81
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    Re: Creating a Sven Co-op map

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    Running Windows 10
    My second drive doesn't have the x86 just normal Program Files as shown
    The Place compiled maps in this directory path saves the maps as .map

  7. #82
    Still learning wolf-3d's Avatar  
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    Re: Creating a Sven Co-op map

    Ok, I don't see anything obviously wrong.
    It could be the D: drive, the Path length or the spaces in the file names.
    (Some people get problems but with other people OS's / PC's defaults seem to work just fine.)

    Try this:
    "Build Programs TAB"
    Enclose the parameters for Game Executable on wards in Double Quotes:
    i.e.

    D:\Program Files\Steam\steamapps\common\Sven Co-op\svencoop.exe
    becomes
    "D:\Program Files\Steam\steamapps\common\Sven Co-op\svencoop.exe"

    Do the same for each parameter line below.

    Then if it fails, Post your error log, other wise give us a heads up that it is fixed for now.
    Regards
    Wolf-3D

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