Thread: Sven Co-op Update Released [Build 953373]

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  1. #26
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    Re: Sven Co-op Update Released [Build 953373]

    Quote Originally Posted by GiGaBiTe View Post
    Here's the list:

    sc_psyko
    mommamesa
    polar_rescue
    bm_sts
    sectore_2
    sectore_3
    fortified1
    crystal
    tf_original
    toadsnatch
    turretfortress
    fail-mountain
    uplink
    bh1_l1
    crisis2
    deluge
    extended
    gargfoot
    hostage
    infiltrate
    kh2
    loz2_tree
    quad_f
    ragemap2012
    sc_outpost3-1
    sc_robination
    sc_mazing

    I'm using the fixed Metamod-P, but these maps also crash or are very unstable without Metamod as well.
    this map list closely resembles my bad maps list as well. running ubuntu 14.04

    add them to the thread here - http://forums.svencoop.com/showthrea...e-for-old-maps

  2. #27
    Not in the circlejerk S. H. Lynx's Avatar
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    Re: Sven Co-op Update Released [Build 953373]

    Quote Originally Posted by Sven Viking View Post
    The dedicated server package should be updated now. Let us know if there are still problems.
    It works, thanks.

    My server used to crash a lot in the previous build, so I'll report back if the performance improves.

    Servidor Hispano de Sven Co-op

    Current HN: Luces en Babel / Babylon (Steam) - I no longer use S. H. Lynx on my work.
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  3. #28
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    Re: Sven Co-op Update Released [Build 953373]

    Quote Originally Posted by Dynamite View Post
    Try one of the supported distros. Debian 8 or Ubuntu 14.04.
    Haha yeah supported. That being said, we can not set up a proper server neither on freshly installed Debian nor on Ubuntu with stated versions and necessary libs. Personally talking, did you ever test your game on the os you support? I mean, after the openssl bullshit I'am stuck with the segmentation fault issue. And I know there will be a lot more bugs after I manage to fix this.

  4. #29
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    Re: Sven Co-op Update Released [Build 953373]

    Quote Originally Posted by fuzun View Post
    Haha yeah supported. That being said, we can not set up a proper server neither on freshly installed Debian nor on Ubuntu with stated versions and necessary libs. Personally talking, did you ever test your game on the os you support? I mean, after the openssl bullshit I'am stuck with the segmentation fault issue. And I know there will be a lot more bugs after I manage to fix this.
    If you want help then not sounding like a total douche helps.

  5. #30
    Mapper Nih's Avatar  
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    Re: Sven Co-op Update Released [Build 953373]

    But Dynamite, don't you see that by working on a game in what spare time we have, a game that we release free of charge with no profits, we give people the right to demand things from us while being incredibly rude?

  6. #31
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    Re: Sven Co-op Update Released [Build 953373]

    I remember the days when the forum didn't resemble a kindergarten. Ah - nostalgia..

  7. #32
    Ain't no moebuta tenyuhuang's Avatar
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    Re: Sven Co-op Update Released [Build 953373]

    Quote Originally Posted by BlueSpark View Post
    I remember the days when the forum didn't resemble a kindergarten. Ah - nostalgia..
    It's just the facts of life.


  8. #33
    Not in the circlejerk S. H. Lynx's Avatar
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    Re: Sven Co-op Update Released [Build 953373]

    "game has bugs, please fix them"

    "OMFG ENTITLED CHILDREN, THE GAME IS FREE"

    Servidor Hispano de Sven Co-op

    Current HN: Luces en Babel / Babylon (Steam) - I no longer use S. H. Lynx on my work.
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  9. #34
    Mapper Nih's Avatar  
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    Re: Sven Co-op Update Released [Build 953373]

    Quote Originally Posted by S. H. Lynx View Post
    "game has bugs, please fix them"

    "OMFG ENTITLED CHILDREN, THE GAME IS FREE"
    There's a difference between reporting bugs and being rude. I welcome bug reports. I don't welcome people acting like the team owes them immediate fixes while being rude in the process. By the way, fuzun is the same guy who in another thread stated that the team does not care about the game because we have not yet fixed the bugs he is experiencing, even though everyone is working their ass off to get things fixed. No, I don't welcome this kind of attitude, and I also think your post is pretty childish.

  10. #35
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    Re: Sven Co-op Update Released [Build 953373]

    Quote Originally Posted by S. H. Lynx View Post
    "game has bugs, please fix them"

    "OMFG ENTITLED CHILDREN, THE GAME IS FREE"
    Who has said please so far? Really?

  11. #36
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    Re: Sven Co-op Update Released [Build 953373]

    Quote Originally Posted by Nih View Post
    There's a difference between reporting bugs and being rude. I welcome bug reports. I don't welcome people acting like the team owes them immediate fixes while being rude in the process. By the way, fuzun is the same guy who in another thread stated that the team does not care about the game because we have not yet fixed the bugs he is experiencing, even though everyone is working their ass off to get things fixed. No, I don't welcome this kind of attitude, and I also think your post is pretty childish.
    Exactly. Being obnoxious, ignorant, rude and childish will not further your goals here. Have the decency to show at least a little respect.

  12. #37
    Mapper, Novice Modder Merz's Avatar
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    Re: Sven Co-op Update Released [Build 953373]

    Quote Originally Posted by Dynamite View Post
    Who has said please so far? Really?
    I don't really mean to add to the derailing of this thread but I think its worth it to bring attention BlueSpark's behavior.

    Quote Originally Posted by BlueSpark View Post
    I remember the days when the forum didn't resemble a kindergarten. Ah - nostalgia..
    Hes been pretty hostile in other threads as well, for example the DM thread which Lynx was also a part of.

    --

    I do think though everyone should calm down and just realize that game design is never easy and a shitload of bugs are basically a part of every new release regardless of the source.

    I think several commercial studios have even said that with new features always come new issues. Its why they tell everyone to avoid feature creep and to not set expectations too high (the last bit especially true for the audience or consumer).

    Right now I think I'd just be cool with finding a solution to my AMXX and Survival mode problem. I think I could reasonably figure it out myself though especially with my server host's help.

  13. #38
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    Re: Sven Co-op Update Released [Build 953373]

    I still get disconnects with "Reliable channel overflowed" after two or three maps in campaigns (at least in BS and OF, didn't try HL). My console is spammed with "Sprite: no pSprite!!!".

  14. #39
    Administrator Sven Viking's Avatar  
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    Re: Sven Co-op Update Released [Build 953373]

    Gazyi: This may not be the problem, but check what your rate is set to (type 'rate' in console), and try increasing it. We're thinking about increasing the default to 50000 in the next update (current HL default is 30000). 100000 is probably suitable for an 8Mbit+ connection.
    Sven Viking

  15. #40
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    Re: Sven Co-op Update Released [Build 953373]

    you should have add opposing force boss level :S

  16. #41
    Banned CryoKeen's Avatar
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    Re: Sven Co-op Update Released [Build 953373]


  17. #42
    Registered User MissSheepy's Avatar
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    Re: Sven Co-op Update Released [Build 953373]

    Quote Originally Posted by Prosector View Post
    you should have add opposing force boss level :S
    This stuff takes time! It takes longer than you think to port even game bosses to other engines, since Oppossing Force had it's own modifided version.

  18. #43
    Viking Contributor Zaerg's Avatar  
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    Re: Sven Co-op Update Released [Build 953373]

    Not to mention how much of a hackjob some of the bosses were.

  19. #44
    Mapper, Novice Modder Merz's Avatar
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    Re: Sven Co-op Update Released [Build 953373]

    Quote Originally Posted by Sven Viking View Post
    Gazyi: This may not be the problem, but check what your rate is set to (type 'rate' in console), and try increasing it. We're thinking about increasing the default to 50000 in the next update (current HL default is 30000). 100000 is probably suitable for an 8Mbit+ connection.
    What settings would you recommend to help this problem server side?

    I think occasionally people have that issue on my server.

  20. #45
    Administrator AdamR's Avatar  
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    Re: Sven Co-op Update Released [Build 953373]

    For the server side if you have good upstream:

    sv_maxrate 100000
    sv_maxupdaterate 100

    You can also enforce minimum speeds but this will exclude players with slow Internet.

    sv_minrate 10000
    sv_minupdaterate 20
    Last edited by AdamR; 02-02-2016 at 10:53 AM.
    Adam "Adambean" Reece
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  21. #46
    incognico nico's Avatar
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    Re: Sven Co-op Update Released [Build 953373]

    Great job on the update! Can we have a bool variable which chooses a random sv_nextmap_cycle in a future update? That would be cool

  22. #47
    I have no eye deer! TheBard108's Avatar
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    Re: Sven Co-op Update Released [Build 953373]

    Quote Originally Posted by GiGaBiTe View Post
    Oh hi, it's you again being unhelpful.

    I'm not going to spend weeks changing my server and network infrastructure to Debian or Ubuntu just because SC5 is buggy.
    That's almost like saying SC5 is buggy because it doesn't work on;
    AmigaOS 3.1
    Classic Mac OS
    Commodore GEOS or POKE
    Windows 3.1 !
    whatever the operating system was on the 3DO
    Some other operating system i created last weekend when it was raining in a couple of spare hours!!
    Make it work on AmigaOS 3.1, it's broken!
    Sugar coated frosted stars pretty please, with sparkly twinkly bits
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  23. #48
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    Re: Sven Co-op Update Released [Build 953373]

    Sorry for being rude about op4 boss, i have no idea about modding. Do you plan remastering op4 and bs maps, like you did with original HL? (merged, consistent maps, carrying weaps to next level)
    Is there a way to have ammo respawn in the original HL maps?

  24. #49
    Advanced Leveldesigner SourceSkyBoxer's Avatar
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    Re: Sven Co-op Update Released [Build 953373]

    Hello,

    I would like to say i have played Sven Coop 5.0 - I don't see bugs. It works fine. But i don't test server because I don't understand what does it happen with our theater? "Kindergarten" it's German word. How do you know word? I see word like Filipino and German "kindergarten" too.

    PS: I am sorry - I don't understand because i am travelling back to Germany and I see our foum common. What does it happen? Why do you ban poor guys? But i don't see reason of guys. I am sorry for disturbance. I am shocking.
    Hello guys, Svencoop. I am sorry Please respect me! I am deaf. Thanks, Sven-Coop Forum!

    Please do not share to shit dropbox! Please share only Mega.nz!
    Muhahaha, Facebook crashed!

  25. #50
    Server Operator Blizzard Fox's Avatar
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    Re: Sven Co-op Update Released [Build 953373]

    What did this update include today (2/9/2016) that was 21.0 mb?

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