Thread: Oh no textures see like hidden if VHLT compiles not completed yet :(

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  1. #1
    Advanced Leveldesigner SourceSkyBoxer's Avatar
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    Oh no textures see like hidden if VHLT compiles not completed yet :(

    I am really sad because my level design was ruinned by bad compiler

    Screenshots So sad Why does it happen with VHLT v34 Always bad hidden textures.





    My oroginal mapping process:


    Why does it happen with hidden textures / holes??? Please fix vhlt version ( v34, latest )

    I can not understand why RNG, Trempler and Silencer are best level designers But I want level designer too. But why does compiler ruin my level design . I am really mad because compiler makes me sick or what does it happen if compiler has sometimes bug?
    Hello guys, Svencoop. I am sorry Please respect me! I am deaf. Thanks, Sven-Coop Forum!

    Please do not share to shit dropbox! Please share only Mega.nz!
    Muhahaha, Facebook crashed!

  2. #2
    The cake is a lie. Mr. Mazur's Avatar  
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    Re: Oh no textures see like hidden if VHLT compiles not completed yet :(

    can you post the full compile log please?
    yo

  3. #3
    Donated 15NS$ for Sven's Holiday at the Bahamas Puchi's Avatar  
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    Re: Oh no textures see like hidden if VHLT compiles not completed yet :(

    "Check for Problems" could be enough already
    Do it with passion, or not at all.
    Do not say everything you know. Know everything you say.
    [ MarySP ][ nacl-h2o ][ The next SC Version ♥♥♥♥ing pwns! ][Puchis Maps ]

  4. #4
    Advanced Leveldesigner SourceSkyBoxer's Avatar
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    Re: Oh no textures see like hidden if VHLT compiles not completed yet :(

    Quote Originally Posted by Mr. Mazur View Post
    can you post the full compile log please?
    Yes I will show....
    Code:
    hlcsg v3.4-VL34-SC5.0 32-bit (Jan  2 2016)
    Zoner's Half-Life Compilation Tools -- Custom build for Sven Co-op 5.0
    Based on code modifications by Vluzacn (VL34)
    Based on code modifications by Sean 'Zoner' Cavanaugh (3.4)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to http://forums.svencoop.com
    -----  BEGIN  hlcsg -----
    Command line: "F:\Tools\Nem's Tools\Batch Compiler\compilers\hlcsg.exe" -nowadtextures -wadautodetect -chart -estimate -noinfo -texdata 32768 -threads 1 -dev 0 -low "F:\Games\Steam\steamapps\common\Sven Co-op\svencoop\maps\ssb_escape_001" 
    Arguments: -nowadtextures -wadautodetect -chart -estimate -noinfo -texdata 32768 -threads 1 -dev 0 -low "F:\Games\Steam\steamapps\common\Sven Co-op\svencoop\maps\ssb_escape_001" 
    Entering F:\Games\Steam\steamapps\common\Sven Co-op\svencoop\maps\ssb_escape_001.map
    Using mapfile wad configuration
    Wadfiles not in use by the map will be excluded
    Wadinclude list :
    [zhlt.wad]
    
    CreateBrush:
     (1.62 seconds)
    CSGBrush:
     (1.13 seconds)
    
    Including Wadfile: \Tools\Valve Hammer Editor\wads\nw\nw.wad
     - Contains 1 used texture, 25.00 percent of map (1326 textures in wad)
    Including Wadfile: \Tools\Valve Hammer Editor\wads\hl\halflife.wad
     - Contains 3 used textures, 75.00 percent of map (3116 textures in wad)
    
    Wad files required to run the map: (None)
    Texture usage is at 0.08 mb (of 32.00 mb MAX)
    
    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models              0/4096           0/262144   ( 0.0%)
    planes          19590/32768     391800/655360   (59.8%)
    vertexes            0/65535          0/786420   ( 0.0%)
    nodes               0/32768          0/786432   ( 0.0%)
    texinfos          442/32767      17680/1310680  ( 1.3%)
    faces               0/65535          0/1310700  ( 0.0%)
    * worldfaces        0/65535          0/0        ( 0.0%)
    clipnodes           0/32768          0/262144   ( 0.0%)
    leaves              0/65536          0/1835008  ( 0.0%)
    * worldleaves       0/65536          0/0        ( 0.0%)
    marksurfaces        0/65535          0/131070   ( 0.0%)
    surfedges           0/512000         0/2048000  ( 0.0%)
    edges               0/256000         0/1024000  ( 0.0%)
    texdata          [variable]      79428/33554432 ( 0.2%)
    lightdata        [variable]          0/67108864 ( 0.0%)
    visdata          [variable]          0/67108864 ( 0.0%)
    entdata          [variable]       1637/2097152  ( 0.1%)
    * AllocBlock        0/64             0/0        ( 0.0%)
    4 textures referenced
    === Total BSP file data space used: 490545 bytes ===
    Wad files required to run the map: (None)
    2.83 seconds elapsed
    
    -----   END   hlcsg -----
    
    
    
    hlbsp v3.4-VL34-SC5.0 32-bit (Jan  2 2016)
    Zoner's Half-Life Compilation Tools -- Custom build for Sven Co-op 5.0
    Based on code modifications by Vluzacn (VL34)
    Based on code modifications by Sean 'Zoner' Cavanaugh (3.4)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to http://forums.svencoop.com
    -----  BEGIN  hlbsp -----
    Command line: "F:\Tools\Nem's Tools\Batch Compiler\compilers\hlbsp.exe" -chart -estimate -noinfo -texdata 32768 -threads 1 -dev 0 -low "F:\Games\Steam\steamapps\common\Sven Co-op\svencoop\maps\ssb_escape_001" 
    Arguments: -chart -estimate -noinfo -texdata 32768 -threads 1 -dev 0 -low "F:\Games\Steam\steamapps\common\Sven Co-op\svencoop\maps\ssb_escape_001" 
    SolidBSP [hull 0] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (496,213,36)-(498,224,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (492,213,36)-(494,224,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (492,213,36)-(494,224,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (485,153,118)-(496,213,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (483,163,118)-(492,213,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (489,196,114)-(492,213,118) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (489,196,46)-(492,213,50) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (485,153,36)-(496,213,46) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (483,163,36)-(492,213,46) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (483,163,36)-(492,213,46) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (476,107,118)-(485,153,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (472,107,118)-(483,163,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (472,107,118)-(483,163,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (472,107,46)-(472,111,64) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (476,107,36)-(485,153,46) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (472,107,36)-(483,163,46) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (472,107,100)-(472,111,118) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (474,100,36)-(476,107,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (468,90,-79765)-(15713,78445,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (468,90,-79765)-(15713,78445,52) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (469,93,36)-(471,96,128) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (338,-101,118)-(394,-45,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (347,-98,118)-(397,-48,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (386,-53,36)-(394,-45,118) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (389,-56,36)-(397,-48,118) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (383,-56,100)-(386,-53,118) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (347,-98,36)-(389,-56,46) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (301,-138,118)-(338,-101,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (301,-138,118)-(338,-101,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (301,-138,118)-(338,-101,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-56353,-56784,-80000)-(347,-98,166) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-56353,-56784,-80000)-(347,-98,166) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (309,-130,114)-(322,-117,118) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (309,-130,48)-(316,-123,57) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (312,-133,100)-(315,-130,115) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (309,-130,36)-(338,-101,50) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (312,-133,36)-(347,-98,50) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (312,-133,36)-(347,-98,50) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (301,-138,36)-(309,-130,118) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (301,-138,36)-(309,-130,118) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-56342,-56795,36)-(309,-130,80000) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (304,-141,36)-(312,-133,118) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (304,-141,36)-(312,-133,118) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (160,-215,36)-(163,-213,128) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (149,-216,36)-(156,-214,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (149,-216,36)-(156,-214,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (149,-220,36)-(156,-218,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (93,-227,118)-(149,-216,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (93,-227,118)-(149,-216,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (103,-229,118)-(149,-220,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (131,-219,114)-(149,-216,118) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (131,-219,46)-(149,-216,50) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (93,-227,36)-(149,-216,46) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (93,-227,36)-(149,-216,46) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (103,-229,36)-(149,-220,46) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (43,-236,118)-(93,-227,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (43,-236,118)-(93,-227,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (43,-240,118)-(103,-229,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (43,-236,46)-(47,-236,64) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (43,-236,36)-(93,-227,46) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (43,-240,36)-(103,-229,46) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (43,-236,100)-(47,-236,118) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (32,-238,36)-(43,-236,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (32,-238,36)-(43,-236,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (32,-242,36)-(43,-240,136) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (304,-141,28)-(350,-94,36) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    1000...1274 (0.84 seconds)
    BSP generation successful, writing portal file 'F:\Games\Steam\steamapps\common\Sven Co-op\svencoop\maps\ssb_escape_001.prt'
    SolidBSP [hull 1] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (455,117,72)-(466,176,100) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (320,-157,72)-(346,-131,100) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (320,-157,0)-(413,-64,72) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (53,-257,44)-(112,-246,100) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    734 (0.24 seconds)
    SolidBSP [hull 2] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (439,133,68)-(451,203,104) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (336,-173,82)-(365,-144,104) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (336,-173,-4)-(410,-99,101) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    500...853 (0.20 seconds)
    SolidBSP [hull 3] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (455,117,54)-(472,213,118) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (320,-157,88)-(349,-128,118) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (327,-150,82)-(330,-147,91) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (320,-157,54)-(341,-136,71) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (320,-157,10)-(413,-64,54) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (53,-257,26)-(112,-246,118) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
    1500...1525 (0.75 seconds)
    Reduced 3159 clipnodes to 2982
    Reduced 442 texinfos to 335
    Reduced 4 texdatas to 4 (79428 bytes to 79428)
    Reduced 19590 planes to 2478
    FixBrinks:
    Increased 2982 clipnodes to 3127.
    
    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models              6/4096         384/262144   ( 0.1%)
    planes           2478/32768      49560/655360   ( 7.6%)
    vertexes         1060/65535      12720/786420   ( 1.6%)
    nodes            1228/32768      29472/786432   ( 3.7%)
    texinfos          335/32767      13400/1310680  ( 1.0%)
    faces             644/65535      12880/1310700  ( 1.0%)
    * worldfaces      624/65535          0/0        ( 1.0%)
    clipnodes        3127/32768      25016/262144   ( 9.5%)
    leaves            750/65536      21000/1835008  ( 1.1%)
    * worldleaves     719/65536          0/0        ( 1.1%)
    marksurfaces     1000/65535       2000/131070   ( 1.5%)
    surfedges        2871/512000     11484/2048000  ( 0.6%)
    edges            1703/256000      6812/1024000  ( 0.7%)
    texdata          [variable]      79428/33554432 ( 0.2%)
    lightdata        [variable]          0/67108864 ( 0.0%)
    visdata          [variable]          0/67108864 ( 0.0%)
    entdata          [variable]       1637/2097152  ( 0.1%)
    * AllocBlock        2/64             0/0        ( 3.1%)
    4 textures referenced
    === Total BSP file data space used: 265793 bytes ===
    Wad files required to run the map: (None)
    2.71 seconds elapsed
    
    -----   END   hlbsp -----
    
    
    
    hlvis v3.4-VL34-SC5.0 32-bit (Jan  2 2016)
    Zoner's Half-Life Compilation Tools -- Custom build for Sven Co-op 5.0
    Based on code modifications by Vluzacn (VL34)
    Based on code modifications by Sean 'Zoner' Cavanaugh (3.4)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to http://forums.svencoop.com
    -----  BEGIN  hlvis -----
    Command line: "F:\Tools\Nem's Tools\Batch Compiler\compilers\hlvis.exe" -full -chart -estimate -noinfo -texdata 32768 -threads 1 -dev 0 -low "F:\Games\Steam\steamapps\common\Sven Co-op\svencoop\maps\ssb_escape_001" 
    Arguments: -full -chart -estimate -noinfo -texdata 32768 -threads 1 -dev 0 -low "F:\Games\Steam\steamapps\common\Sven Co-op\svencoop\maps\ssb_escape_001" 
     719 portalleafs
    2833 numportals
    BasePortalVis:
     (1.95 seconds)
    LeafThread:
     (424.69 seconds)
    average leafs visible: 212
    g_visdatasize:49866  compressed from 64710
    
    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models              6/4096         384/262144   ( 0.1%)
    planes           2478/32768      49560/655360   ( 7.6%)
    vertexes         1060/65535      12720/786420   ( 1.6%)
    nodes            1228/32768      29472/786432   ( 3.7%)
    texinfos          335/32767      13400/1310680  ( 1.0%)
    faces             644/65535      12880/1310700  ( 1.0%)
    * worldfaces      624/65535          0/0        ( 1.0%)
    clipnodes        3127/32768      25016/262144   ( 9.5%)
    leaves            750/65536      21000/1835008  ( 1.1%)
    * worldleaves     719/65536          0/0        ( 1.1%)
    marksurfaces     1000/65535       2000/131070   ( 1.5%)
    surfedges        2871/512000     11484/2048000  ( 0.6%)
    edges            1703/256000      6812/1024000  ( 0.7%)
    texdata          [variable]      79428/33554432 ( 0.2%)
    lightdata        [variable]          0/67108864 ( 0.0%)
    visdata          [variable]      49866/67108864 ( 0.1%)
    entdata          [variable]       1637/2097152  ( 0.1%)
    * AllocBlock        2/64             0/0        ( 3.1%)
    4 textures referenced
    === Total BSP file data space used: 315659 bytes ===
    Wad files required to run the map: (None)
    426.69 seconds elapsed [7m 6s]
    
    -----   END   hlvis -----
    
    
    
    hlrad v3.4-VL34-SC5.0 32-bit (Jan  2 2016)
    Zoner's Half-Life Compilation Tools -- Custom build for Sven Co-op 5.0
    Based on code modifications by Vluzacn (VL34)
    Based on code modifications by Sean 'Zoner' Cavanaugh (3.4)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to http://forums.svencoop.com
    -----  BEGIN  hlrad -----
    Command line: "F:\Tools\Nem's Tools\Batch Compiler\compilers\hlrad.exe" -customshadowwithbounce -extra -chart -estimate -noinfo -texdata 32768 -threads 1 -dev 0 -low "F:\Games\Steam\steamapps\common\Sven Co-op\svencoop\maps\ssb_escape_001" 
    Arguments: -customshadowwithbounce -extra -chart -estimate -noinfo -texdata 32768 -threads 1 -dev 0 -low "F:\Games\Steam\steamapps\common\Sven Co-op\svencoop\maps\ssb_escape_001" 
    Load Textures:
    4 textures referenced
    Reading texlights from 'F:\Tools\Nem's Tools\Batch Compiler\compilers\lights.rad'
    0 opaque models
    0 opaque faces
    644 faces
    Create Patches : 1824 base patches
    22121 square feet [3185428.75 square inches]
    3 direct lights and 0 fast direct lights
    1 light styles
    
    FindFacePositions:
     (0.80 seconds)
    BuildFacelights:
     (7.17 seconds)
    BuildVisLeafs:
     (1.18 seconds)
    visibility matrix   :   0.4 megs
    MakeScales:
     (1.48 seconds)
    Transfer Lists :      749538 :   749.54k transfers
           Indices :      543848 :   531.10k bytes
              Data :     1504548 :     1.43M bytes
    Bounce 1 GatherLight:
     (0.20 seconds)
    Bounce 2 GatherLight:
     (0.20 seconds)
    Bounce 3 GatherLight:
     (0.20 seconds)
    Bounce 4 GatherLight:
     (0.20 seconds)
    Bounce 5 GatherLight:
     (0.20 seconds)
    Bounce 6 GatherLight:
     (0.21 seconds)
    Bounce 7 GatherLight:
     (0.20 seconds)
    Bounce 8 GatherLight:
     (0.20 seconds)
    CreateTriangulations:
     (0.12 seconds)
    AddPatchLights:
     (1.83 seconds)
    FinalLightFace:
     (0.06 seconds)
    
    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models              6/4096         384/262144   ( 0.1%)
    planes           2478/32768      49560/655360   ( 7.6%)
    vertexes         1060/65535      12720/786420   ( 1.6%)
    nodes            1228/32768      29472/786432   ( 3.7%)
    texinfos          335/32767      13400/1310680  ( 1.0%)
    faces             644/65535      12880/1310700  ( 1.0%)
    * worldfaces      624/65535          0/0        ( 1.0%)
    clipnodes        3127/32768      25016/262144   ( 9.5%)
    leaves            750/65536      21000/1835008  ( 1.1%)
    * worldleaves     719/65536          0/0        ( 1.1%)
    marksurfaces     1000/65535       2000/131070   ( 1.5%)
    surfedges        2871/512000     11484/2048000  ( 0.6%)
    edges            1703/256000      6812/1024000  ( 0.7%)
    texdata          [variable]      79428/33554432 ( 0.2%)
    lightdata        [variable]      77385/67108864 ( 0.1%)
    visdata          [variable]      49866/67108864 ( 0.1%)
    entdata          [variable]       1637/2097152  ( 0.1%)
    * AllocBlock        2/64             0/0        ( 3.1%)
    4 textures referenced
    === Total BSP file data space used: 393044 bytes ===
    Wad files required to run the map: (None)
    14.36 seconds elapsed
    
    -----   END   hlrad -----
    And I have checked problem from JackHammer "no error found" All fix and fresh. I think Zhlt result good but lighting sees bad.
    vhlt makes hole-able textures If i will test with zhlt because zhlt has not "hole-able" textures.

    PS: Leafthread:
    vhlt: 5666
    zhlt: 5412

    Why are compilers different?

    Oh no i have tested with zhlt latest version than it sees very bad like so close vhlt "hidden" textures.

    But zhlt has 50 % more than vhlt.
    Code:
    hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (amckern@yahoo.com)
    -----  BEGIN  hlcsg -----
    Command line: "F:\Tools\Valve Hammer Editor\tools_x\zhlt_34f_x86_sse2\hlcsg.exe"-nowadtextures -wadautodetect -chart -estimate -noinfo -texdata 32768 -threads 1 -dev 0 -low "F:\Games\Steam\steamapps\common\Sven Co-op\svencoop\maps\ssb_escape_001"
    Entering F:\Games\Steam\steamapps\common\Sven Co-op\svencoop\maps\ssb_escape_001.map
    Using mapfile wad configuration
    Wadfiles not in use by the map will be excluded
    Wadinclude list :
    [zhlt.wad]
    
    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
     (0.64 seconds)
    SetModelCenters:
     (0.00 seconds)
    CSGBrush:
     (1.90 seconds)
    
    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models              0/400            0/25600    ( 0.0%)
    planes          12284/32768     245680/655360   (37.5%)
    vertexes            0/65535          0/786420   ( 0.0%)
    nodes               0/32767          0/786408   ( 0.0%)
    texinfos         1338/32767      53520/1310680  ( 4.1%)
    faces               0/65535          0/1310700  ( 0.0%)
    clipnodes           0/32767          0/262136   ( 0.0%)
    leaves              0/8192           0/229376   ( 0.0%)
    marksurfaces        0/65535          0/131070   ( 0.0%)
    surfedges           0/512000         0/2048000  ( 0.0%)
    edges               0/256000         0/1024000  ( 0.0%)
    texdata          [variable]          0/33554432  ( 0.0%)
    lightdata        [variable]          0/6291456  ( 0.0%)
    visdata          [variable]          0/2097152  ( 0.0%)
    entdata          [variable]          0/524288   ( 0.0%)
    0 textures referenced
    === Total BSP file data space used: 299200 bytes ===
    
    Including Wadfile: \Tools\Valve Hammer Editor\wads\zhlt\zhlt.wad
     - Contains 1 used texture, 20.00 percent of map (18 textures in wad)
    Using Wadfile: \Tools\Valve Hammer Editor\wads\nw\nw.wad
     - Warning: Larger than expected texture (348972 bytes): 'SILO_WALK_BOT'
     - Warning: Larger than expected texture (348972 bytes): 'SILO_WALK_TOP'
     - Warning: Larger than expected texture (348972 bytes): 'GEN_DISK_SPIN'
     - Warning: Larger than expected texture (348972 bytes): 'WHITE_512_ARC'
     - Contains 1 used texture, 20.00 percent of map (1326 textures in wad)
    Using Wadfile: \Tools\Valve Hammer Editor\wads\hl\halflife.wad
     - Contains 3 used textures, 60.00 percent of map (3116 textures in wad)
    
    Texture usage is at 0.08 mb (of 32.00 mb MAX)
    2.67 seconds elapsed
    
    -----   END   hlcsg -----
    
    
    
    hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (amckern@yahoo.com)
    -----  BEGIN  hlbsp -----
    Command line: "F:\Tools\Valve Hammer Editor\tools_x\zhlt_34f_x86_sse2\hlbsp.exe"-chart -estimate -noinfo -texdata 32768 -threads 1 -dev 0 -low "F:\Games\Steam\steamapps\common\Sven Co-op\svencoop\maps\ssb_escape_001"
    SolidBSP [hull 0] 500...1000...1286 (0.42 seconds)
    BSP generation successful, writing portal file 'F:\Games\Steam\steamapps\common\Sven Co-op\svencoop\maps\ssb_escape_001.prt'
    SolidBSP [hull 1] 500...1000...1195 (0.23 seconds)
    SolidBSP [hull 2] 500...1000...1500...1517 (0.36 seconds)
    SolidBSP [hull 3] 500...1000...1500...2000...2500...2515 (1.41 seconds)
    
    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models              6/400          384/25600    ( 1.5%)
    planes           2683/32768      53660/655360   ( 8.2%)
    vertexes         1017/65535      12204/786420   ( 1.6%)
    nodes            1277/32767      30648/786408   ( 3.9%)
    texinfos         1338/32767      53520/1310680  ( 4.1%)
    faces             640/65535      12800/1310700  ( 1.0%)
    clipnodes        4680/32767      37440/262136   (14.3%)
    leaves            789/8192       22092/229376   ( 9.6%)
    marksurfaces     2504/65535       5008/131070   ( 3.8%)
    surfedges        2770/512000     11080/2048000  ( 0.5%)
    edges            1719/256000      6876/1024000  ( 0.7%)
    texdata          [variable]      80584/33554432  ( 0.2%)
    lightdata        [variable]          0/6291456  ( 0.0%)
    visdata          [variable]          0/2097152  ( 0.0%)
    entdata          [variable]       1695/524288   ( 0.3%)
    5 textures referenced
    === Total BSP file data space used: 327991 bytes ===
    3.31 seconds elapsed
    
    -----   END   hlbsp -----
    
    
    
    hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (amckern@yahoo.com)
    -----  BEGIN  hlvis -----
    Command line: "F:\Tools\Valve Hammer Editor\tools_x\zhlt_34f_x86_sse2\hlvis.exe"-full -chart -estimate -noinfo -texdata 32768 -threads 1 -dev 0 -low "F:\Games\Steam\steamapps\common\Sven Co-op\svencoop\maps\ssb_escape_001"
     758 portalleafs
    2706 numportals
    BasePortalVis:
     (1.58 seconds)
    LeafThread:
     (293.70 seconds)
    Warning: Leaf portals saw into leaf
        Problem at portal between leaves 147 and 149:
           (470.810 95.318 128.000)
        (470.810 95.318 136.000)
        (421.805 -23.051 136.000)
        (421.805 -23.049 128.000)
        (421.812 -23.033 128.000)
        (421.818 -23.018 211.076)
        (421.824 -23.004 128.000)
    
    Warning: Leaf portals saw into leaf
        Problem at portal between leaves 280 and 277:
           (171.000 -158.000 20.000)
        (171.000 -158.000 20.000)
        (149.414 -172.824 14.798)
        (119.937 -181.916 14.666)
        (114.952 -182.085 15.498)
    
    Warning: Leaf portals saw into leaf
        Problem at portal between leaves 285 and 292:
           (259.670 -121.607 25.108)
        (251.000 -120.000 36.000)
        (251.000 -120.000 36.000)
        (266.321 -110.887 31.814)
        (281.852 -105.405 22.837)
    
    Warning: Leaf portals saw into leaf
        Problem at portal between leaves 336 and 249:
           (412.727 59.515 23.202)
        (410.604 55.569 23.198)
        (411.879 66.617 31.312)
        (418.000 83.000 36.000)
        (418.000 83.000 36.000)
        (424.429 83.622 25.422)
    
    Warning: Leaf portals saw into leaf
        Problem at portal between leaves 337 and 339:
           (386.000 -2.000 36.000)
        (386.000 -2.000 36.000)
        (385.135 6.229 25.319)
        (382.075 5.818 28.896)
    
    Warning: Leaf portals saw into leaf
        Problem at portal between leaves 403 and 497:
           (56.429 9.835 18.242)
        (50.000 5.000 20.000)
        (50.000 5.000 20.000)
        (45.574 7.677 23.078)
    
    Warning: Leaf portals saw into leaf
        Problem at portal between leaves 406 and 478:
           (131.359 49.081 27.297)
        (142.000 43.000 20.000)
        (142.000 43.000 20.000)
        (135.856 45.275 17.886)
    
    Warning: Leaf portals saw into leaf
        Problem at portal between leaves 408 and 456:
           (181.000 75.000 0.000)
        (181.000 75.000 0.000)
        (180.771 79.354 1.160)
        (179.846 96.963 10.621)
        (180.016 93.734 12.000)
    
    Warning: Leaf portals saw into leaf
        Problem at portal between leaves 460 and 406:
           (142.000 43.000 20.000)
        (142.000 43.000 20.000)
        (152.704 57.272 15.771)
        (135.107 91.628 36.000)
        (127.075 67.100 36.000)
    
    Warning: Leaf portals saw into leaf
        Problem at portal between leaves 572 and 561:
           (314.590 11.370 -9.656)
        (308.391 3.880 -9.656)
        (319.000 43.000 0.000)
        (319.000 43.000 -0.000)
    
    Warning: Leaf portals saw into leaf
        Problem at portal between leaves 576 and 557:
           (260.195 -56.420 -14.407)
        (255.747 -73.471 -20.338)
        (253.913 -76.325 -20.931)
        (233.059 -93.536 -20.910)
        (205.051 -95.314 -11.416)
        (213.000 -63.000 -0.000)
        (213.000 -63.000 0.000)
    
    Warning: Leaf portals saw into leaf
        Problem at portal between leaves 599 and 601:
           (303.095 220.004 -13.422)
        (314.000 194.000 0.000)
        (314.000 194.000 -0.000)
        (300.472 226.260 -8.952)
    
    Warning: Leaf portals saw into leaf
        Problem at portal between leaves 633 and 636:
           (226.000 30.000 0.000)
        (226.000 30.000 -0.000)
        (246.913 64.889 -8.161)
        (246.242 65.860 -8.000)
    
    average leafs visible: 179
    g_visdatasize:48780  compressed from 72010
    
    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models              6/400          384/25600    ( 1.5%)
    planes           2683/32768      53660/655360   ( 8.2%)
    vertexes         1017/65535      12204/786420   ( 1.6%)
    nodes            1277/32767      30648/786408   ( 3.9%)
    texinfos         1338/32767      53520/1310680  ( 4.1%)
    faces             640/65535      12800/1310700  ( 1.0%)
    clipnodes        4680/32767      37440/262136   (14.3%)
    leaves            789/8192       22092/229376   ( 9.6%)
    marksurfaces     2504/65535       5008/131070   ( 3.8%)
    surfedges        2770/512000     11080/2048000  ( 0.5%)
    edges            1719/256000      6876/1024000  ( 0.7%)
    texdata          [variable]      80584/33554432  ( 0.2%)
    lightdata        [variable]          0/6291456  ( 0.0%)
    visdata          [variable]      48780/2097152  ( 2.3%)
    entdata          [variable]       1695/524288   ( 0.3%)
    5 textures referenced
    === Total BSP file data space used: 376771 bytes ===
    295.39 seconds elapsed [4m 55s]
    
    -----   END   hlvis -----
    
    
    
    hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (amckern@yahoo.com)
    -----  BEGIN  hlrad -----
    Command line: "F:\Tools\Valve Hammer Editor\tools_x\zhlt_34f_x86_sse2\hlrad.exe"-customshadowwithbounce -extra -chart -estimate -noinfo -texdata 32768 -threads 1 -dev 0 -low "F:\Games\Steam\steamapps\common\Sven Co-op\svencoop\maps\ssb_escape_001"
    [Reading texlights from 'F:\Tools\Valve Hammer Editor\tools_x\zhlt_34f_x86_sse2\lights.rad']
    [59 texlights parsed from 'F:\Tools\Valve Hammer Editor\tools_x\zhlt_34f_x86_sse2\lights.rad']
    
    640 faces
    Create Patches : 2609 base patches
    0 opaque faces
    22158 square feet [3190894.50 square inches]
    3 direct lights
    
    BuildFacelights:
     (2.25 seconds)
    visibility matrix   :   0.4 megs
    BuildVisLeafs:
     (3.91 seconds)
    custom shadow array :  14.8 megs 
    MakeScales:
     (0.48 seconds)
    SwapTransfers:
     (0.31 seconds)
    Transfer Lists :     1268952 :    1.27M transfers
           Indices :      822692 :  803.41k bytes
              Data :     5075808 :    4.84M bytes
    GatherLight:
     (0.27 seconds)
    FinalLightFace:
     (0.17 seconds)
    
    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models              6/400          384/25600    ( 1.5%)
    planes           2683/32768      53660/655360   ( 8.2%)
    vertexes         1017/65535      12204/786420   ( 1.6%)
    nodes            1277/32767      30648/786408   ( 3.9%)
    texinfos         1338/32767      53520/1310680  ( 4.1%)
    faces             640/65535      12800/1310700  ( 1.0%)
    clipnodes        4680/32767      37440/262136   (14.3%)
    leaves            789/8192       22092/229376   ( 9.6%)
    marksurfaces     2504/65535       5008/131070   ( 3.8%)
    surfedges        2770/512000     11080/2048000  ( 0.5%)
    edges            1719/256000      6876/1024000  ( 0.7%)
    texdata          [variable]      80584/33554432  ( 0.2%)
    lightdata        [variable]      76074/6291456  ( 1.2%)
    visdata          [variable]      48780/2097152  ( 2.3%)
    entdata          [variable]       1695/524288   ( 0.3%)
    5 textures referenced
    === Total BSP file data space used: 452845 bytes ===
    7.86 seconds elapsed
    
    -----   END   hlrad -----
    Last edited by SourceSkyBoxer; 01-04-2016 at 05:55 PM.
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  5. #5
    Still learning wolf-3d's Avatar  
    Tester
    Join Date
    Jan 2011
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    1,458

    Re: Oh no textures see like hidden if VHLT compiles not completed yet :(

    At a guess (and I might be wrong), your missing textures are because of the:

    "Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at ..." that you are getting.

    Try removing some of the "null textures" around the window frame and see if that fixes things.
    Regards
    Wolf-3D

  6. #6
    Registered User
    Join Date
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    522

    Re: Oh no textures see like hidden if VHLT compiles not completed yet :(

    The problem here is user error, not compiler error.

    Your window frames use several oddly shaped brushes which are also rotated at arbitrary angles. On top of that, it looks like you left the brushes as worldspawn. This is where your problems are coming from.

    How the compile tools generate leaves is basically a huge carve operation. When the compile tools get to that spot with all of the nasty brushes, it will literally create dozens and dozens of tiny leaves, sometimes with no volume. The compile tools will then choke on these malformed leaves and cause erratic behavior like faces that don't render, faces that stop rendering when the player stands in a specific leaf, holes in the map hull and worse.

    Try turning the window frame AND the wall surrounding the frame into func_detail. If that doesn't fix the problem, try func_wall. If that still doesn't fix the problem, you need to make the window frames simpler or don't rotate them at an arbitrary angle.

  7. #7
    Advanced Leveldesigner SourceSkyBoxer's Avatar
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    Re: Oh no textures see like hidden if VHLT compiles not completed yet :(

    Hello
    @wolf-3D, I have not invalid solid textures here. I always checked my map but it doesn't see error or invalid solid texture.



    @GigaBite I have tried. I have drawn normal like this:


    I use clean mapping better than triangle able format like you carve cylinder to brush. But it sees bad. If i use only trapeze because it is better.

    So shit compilers. I can not understand maybe Engine like Unreal Engine 4.9x or 5.0 is very better to compile as whole map without hidden textures. I would like to hope Half-Life is old and playable but why do developers not full math like 0.1, 0.2, 0.4, 0.8 or 1.2 and more if map sees after compiling process like whole map is clean. I see so shit because vhlt and zhlt always are not good to shape or small face.

    I hope who can fix compiler without "hidden" textures
    Hello guys, Svencoop. I am sorry Please respect me! I am deaf. Thanks, Sven-Coop Forum!

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  8. #8
    Donated 15NS$ for Sven's Holiday at the Bahamas Puchi's Avatar  
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    Re: Oh no textures see like hidden if VHLT compiles not completed yet :(

    Currently wondering.
    If all current solutions fail, export the map in valve hammer 3.5 - NOT the svencoop one or Jackhammer - and compile again.
    I had issues in one of my maps with floating point coordinates.
    Do it with passion, or not at all.
    Do not say everything you know. Know everything you say.
    [ MarySP ][ nacl-h2o ][ The next SC Version ♥♥♥♥ing pwns! ][Puchis Maps ]

  9. #9
    Advanced Leveldesigner SourceSkyBoxer's Avatar
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    Re: Oh no textures see like hidden if VHLT compiles not completed yet :(

    Quote Originally Posted by Puchi View Post
    I had issues in one of my maps with floating point coordinates.
    JackHammer has advanced floating point here. But you know if you carve cylinder to wall than "hole" of wall. and you see like many cut brushes but JackHammer is very very better than Valve Hammer Editor. Because Valve Hammer Editor doesn't know to volume like math if cylinder was carved to wall than sometimes brushes as unendless face. I am using JackHammer 1.1.855 ( Latest version ).

    @Puchi, thanks for magican hand! Wow your are hero from Germany
    I don't know that I try to copy than it will result no hidden textures.

    How do you know floating point from JackHammer has bug. wow.....
    Did you tested because Valve Hammer Editor still is best tool for Half-Life Mapping. Pff why do Russians try to build advanced version of alternative hammer if alternative tool to Valve Hammer Editor still have not floating point function.

    Who can hack "floating point" to JackHammer 1.1.855?

    PS: Thanks for solution is only "old" Valve Hammer Editor.


    I don't know because Sven Coop SDK sees bugged because it has problem with scrollbars if i move grid. And it looks like restored scrolls. Better original Hammer hacked by vluzacn x32 = -/+32768 - It is enough to big map.

    How does floating point work in Sledge Editor? and in Valve Hammer Editor?
    Last edited by SourceSkyBoxer; 02-04-2016 at 05:49 AM.
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  10. #10
    Winner Sence's Avatar  
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    Re: Oh no textures see like hidden if VHLT compiles not completed yet :(

    Use a more optimized brushwork.




  11. #11
    QPU-aligned Silencer's Avatar  
    Contributor
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    Re: Oh no textures see like hidden if VHLT compiles not completed yet :(

    Quote Originally Posted by Sence View Post
    Use a more optimized brushwork.





  12. #12
    func_vehicle enthusiaist w00tguy123's Avatar
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    Re: Oh no textures see like hidden if VHLT compiles not completed yet :(

    Sence, you are literally murdering people with that vertex. Oh god there's blood everywhere.
    Love,
    w00tguy

  13. #13
    Advanced Leveldesigner SourceSkyBoxer's Avatar
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    Re: Oh no textures see like hidden if VHLT compiles not completed yet :(

    Hahaha @Sence your fault becasue @Silence shows it...

    I have finished to optimize windows good.... check my screenshots. But it is not finish.....
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  14. #14
    Winner Sence's Avatar  
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    Re: Oh no textures see like hidden if VHLT compiles not completed yet :(

    ups.. well not intended, but you still got the idea of it :/

  15. #15
    Advanced Leveldesigner SourceSkyBoxer's Avatar
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    Re: Oh no textures see like hidden if VHLT compiles not completed yet :(

    Quote Originally Posted by Sence View Post
    ups.. well not intended, but you still got the idea of it :/
    It is okay no problem! I know you explain me about optimized brushwork with window-border. I know good.

    I would like to improve and I have great ideas to build my escape series ( I don't know if it works for Sven Coop 5 or my own mod with Spirit of Half-Life 1.9 ( used fixed move-with of train or other features )

    I decide so hard if my own great largest escape series "To the future" or "Travel in the future" for Sven Coop 5.0 or my own mod. If you want play my largest maps than but i don't like to give free because my brushwork is not very simple just it is very hard and advanced. If you're mad to me.. But I don't like Sven Coop happens....
    Hello guys, Svencoop. I am sorry Please respect me! I am deaf. Thanks, Sven-Coop Forum!

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  16. #16
    Banned Solokiller's Avatar
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    Re: Oh no textures see like hidden if VHLT compiles not completed yet :(

    Assuming the next update contains what i've worked on, Hammer will have the option to enable floating point exports for .map. It's a checkbox in the Options menu, so you can choose to use it, or keep using the old approach.

  17. #17
    Advanced Leveldesigner SourceSkyBoxer's Avatar
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    Re: Oh no textures see like hidden if VHLT compiles not completed yet :(

    Quote Originally Posted by Solokiller View Post
    Assuming the next update contains what i've worked on, Hammer will have the option to enable floating point exports for .map. It's a checkbox in the Options menu, so you can choose to use it, or keep using the old approach.
    I do not understand what do you mean? where is checkbox of option?

    JackHammer sees like map format is not for Valve 220 just it use only Quake Map format
    Sledge Editor has for Valve 220 Map format right? Has Sledge Editor support for floating points?

    What is it better for Sledge or Valve Hammer Editor???
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  18. #18
    Banned Solokiller's Avatar
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    Re: Oh no textures see like hidden if VHLT compiles not completed yet :(

    This checkbox isn't available in the current SDK version. It should be in the next version.

    I don't know about JackHammer and Sledge's features, so i can't help you there.

  19. #19
    Advanced Leveldesigner SourceSkyBoxer's Avatar
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    Re: Oh no textures see like hidden if VHLT compiles not completed yet :(

    Thansk for talk. I thought you say next version of Hammer Editor. Nice idea!
    But thanks! I don't need it. I have Valve Hammer Editor 3.5 with 32K ( -/+32768 ) by Vluzacn enough.

    But your customized VHE has problem with scrollbars :/

    I have tested sorry it still black if i more than -/+32768 But Sven Coop Engine has still sometimes bug because it sees like flashlight doesn't show if I am after -/+32768

    For -/+32768 is very big and enough.

    But why not to -/+65536 because -/+131072 doesn't work Why do you not check before new version of Sven Coop 5.0 than you prepare.. Shit that is why your fault. But I get bugs... I am sorry for that hard to fix.... For me is -/+32768 enough. Thanks for understanding.
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  20. #20
    Banned Solokiller's Avatar
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    Re: Oh no textures see like hidden if VHLT compiles not completed yet :(

    You'll have to direct bug reports to the team. They are aware of graphical issues occurring when you move too far away from the world origin, but as far as i know the exact cause hasn't been identified yet.

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