Thread: [Custom Weapons] All Counter-Strike Weapons.

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  1. #51
    Banned Solokiller's Avatar
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    You can add it to the custom weapon instead. It doesn't have to be part of the self variable.

  2. #52
    рокегмап ._. KaLo's Avatar
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    Quote Originally Posted by Solokiller View Post
    You can add it to the custom weapon instead. It doesn't have to be part of the self variable.
    Creating a new custom variables doing the same m_iShotsFired does?? Sorry I can't do that

    I have no idea how to hook the "How many bullets were fired from start attacking" event....

  3. #53
    рокегмап ._. KaLo's Avatar
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    Another funny thing I've found:

    When I browse the SvenCoop/models/ folder , I found 3 of these things:

    scp_9mmar.mdl
    scp_crossbow.mdl
    scp_m40a1.mdl


    These are "abandoned" IronSight v_models for 9mmAR/crossbow/sniperrifle.

    It almost solve the KernCore's AWP scope request (http://forums.svencoop.com/showthrea...P-Scope-sprite)

    But Maybe.....Someone will made it ( I didn't learn AS coding much yet )

    9mmAR's:


    Sniper Rifle's:

    Last edited by KaLo; 10-05-2016 at 05:03 AM.

  4. #54
    рокегмап ._. KaLo's Avatar
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    Another good thing to tell you.

    I made a Reskin pack for this scripts , it can replace CS1.6's weapon to CS:S weapons.

    Watch here : http://forums.svencoop.com/showthrea...734#post519734



  5. #55
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    Can I add my custom weapon to everyone else? (For example Ak47 long from CSO)

  6. #56
    200 MB Angelscript log file KernCore's Avatar
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    Quote Originally Posted by DavidBlack View Post
    Can I add my custom weapon to everyone else? (For example Ak47 long from CSO)
    Do you mean creating your own skin and then using my script as a base?

  7. #57
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    Quote Originally Posted by KernCore View Post
    Do you mean creating your own skin and then using my script as a base?
    Yes

  8. #58
    200 MB Angelscript log file KernCore's Avatar
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    Quote Originally Posted by DavidBlack View Post
    Yes
    Sure, you can use KaLo's reskins as an example of what to do.

    Updated the script.
    Last edited by KernCore; 11-05-2016 at 06:59 PM.

  9. #59
    warrior spy-warrior's Avatar  
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    Quote Originally Posted by KaLo View Post
    Here you go , this is just a outdated map stadium3 ripented ...

    DOWNLOAD
    Please, KernCore
    add map stadium3 ripented in pack
    rename map exemple: stadium3_cs16
    Thanks

  10. #60
    200 MB Angelscript log file KernCore's Avatar
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    If KaLo updates the map with the HE Grenade as well, I will post it right away with a fix for the knife auto attacking. Otherwise I will simple post it separately.

  11. #61
    200 MB Angelscript log file KernCore's Avatar
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    Just updated with the auto attacking knife fix.

  12. #62
    Japanese Wannabe NYO~~~! ゞ(´゜ω゜)つ~☆ Nero's Avatar
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    Hey, you could add my bullet penetration code snippet to these weapons to make them even more authentic! ^^
    le http://forums.svencoop.com/showthrea...056#post519056
    Nero of TSP and Wotnet
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  13. #63
    200 MB Angelscript log file KernCore's Avatar
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    Quote Originally Posted by Nero View Post
    Hey, you could add my bullet penetration code snippet to these weapons to make them even more authentic! ^^
    le http://forums.svencoop.com/showthrea...056#post519056
    I tried them once and they were making 2 bullet decals. I will see what I can modify and implement that in the next release (I'm also thinking about the smoke grenade, thanks to w00tguy's guide I was able to make the TE_SMOKE appear, but I will need some help later on).

  14. #64
    Japanese Wannabe NYO~~~! ゞ(´゜ω゜)つ~☆ Nero's Avatar
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    They're supposed to :o
    One for the wall hit, and a second one if hitting a wall after going through the first one! :3

    edit: I just started cs and tested it, they actually leave 3 bullet decals: one for entry, one for exit, and one for the last hit.
    Is that what you want? :o

    Yes pls sexy smoke grenade kthx~
    Last edited by Nero; 24-05-2016 at 12:25 AM.
    Nero of TSP and Wotnet
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  15. #65
    200 MB Angelscript log file KernCore's Avatar
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    Quote Originally Posted by Nero View Post
    They're supposed to :o
    One for the wall hit, and a second one if hitting a wall after going through the first one! :3

    edit: I just started cs and tested it, they actually leave 3 bullet decals: one for entry, one for exit, and one for the last hit.
    Is that what you want? :o

    Yes pls sexy smoke grenade kthx~
    what's happening when I use your code snippet is this: https://youtu.be/1abJTw2JKC8

    I've also included the smoke grenade in the video which is why I was needing help with.

  16. #66
    Japanese Wannabe NYO~~~! ゞ(´゜ω゜)つ~☆ Nero's Avatar
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    Whaaaaaaat, that's not supposed to happen xD
    Well it's just a code snippet, it'll probably require some modifying depending on the weapons used.

    I'm currently in the process of adding the weapons on a server I'm an admin on, and bullet pen was requested - so I'll see what I can do about it ^^
    Nero of TSP and Wotnet
    Ingame names: Nero, Horny-Girl-13
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  17. #67
    Japanese Wannabe NYO~~~! ゞ(´゜ω゜)つ~☆ Nero's Avatar
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    Oh right, forgot to update. There are two decals because the bullet pen code draws the bullet decal, and so does your weapons. You need to remove that in the weapons to fix it :3
    Nero of TSP and Wotnet
    Ingame names: Nero, Horny-Girl-13
    IRC nick: Nero (probably)

  18. #68
    200 MB Angelscript log file KernCore's Avatar
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    Just Updated

  19. #69
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    Forgive me if I'm an idiot, but is there any easy way to mirror goldsource weapon models? I want to use some custom CS 1.6 weapon models with this. Yet CS 1.6 weapons are always left handed. Am I really going to have to manually decompile, mirror all the animations separately and re-align everything?

  20. #70
    The hissiest snake/rrerrest nightfury Czer's Avatar
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    Quote Originally Posted by Crack View Post
    Forgive me if I'm an idiot, but is there any easy way to mirror goldsource weapon models? I want to use some custom CS 1.6 weapon models with this. Yet CS 1.6 weapons are always left handed. Am I really going to have to manually decompile, mirror all the animations separately and re-align everything?
    http://gamebanana.com/tools/4907 is superbly useful to use in terms of that, be careful about custom sounds and shit though, i've found that those are kinda funky and are hard to get working, as well as weapons that use scripts to extend animations of the weapons and stuff, but this tool right here works wonders, man.

  21. #71
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    Quote Originally Posted by Czer View Post
    http://gamebanana.com/tools/4907 is superbly useful to use in terms of that, be careful about custom sounds and shit though, i've found that those are kinda funky and are hard to get working, as well as weapons that use scripts to extend animations of the weapons and stuff, but this tool right here works wonders, man.
    Nice man, you're a lifesaver.
    I had just started on manually doing it with MS3D and this just saved me a lot of time.
    Thanks again!

  22. #72
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    Can I ask the load distribution on: moddb, GB. This is the most popular modding community. It is convenient when all collected in one place.
    http://gamebanana.com/gamefiles/games/54
    http://www.moddb.com/mods/sven-co-op
    p.s Thank you for what you are doing.
    I'm on moddb
    I'm on gamebanana
    I'm on youtube

  23. #73
    200 MB Angelscript log file KernCore's Avatar
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    Just Updated

  24. #74
    200 MB Angelscript log file KernCore's Avatar
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    Just Updated

  25. #75
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    Re: [Custom Weapons] All Counter-Strike Weapons.

    What's New?
    You did not think to make two versions?
    German vs American weapon and German vs Russian weapon.
    Thus, it is possible to overcome the limitation on the number of weapons.
    I'm on moddb
    I'm on gamebanana
    I'm on youtube

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