Thread: alamo1

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  1. #1
    trigger_delay & func_lazy TrEmPlEr's Avatar  
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    alamo1

    Okay, I wanted to release something I made for some friends to play to the public.

    alamo1


    https://drive.google.com/open?id=0B1...DlLVjRQTUZXREU

    This map is original planed and created for the Heart of Evil Mod. (Original creator of alamo foolish_mortal)
    The source was released and so I removed the complete Entity work and redesigned the map to have a cool escape map also changed the map a lil bit

    Enjoy your ride and have fun !

    here
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  2. #2
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    Re: alamo1

    Pics look great. Very realistic and colorful scene with the trees in background. Grass even, in the hl1 engine?

  3. #3
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    Re: alamo1

    The grass is just texture cards, not hard to do.

  4. #4
    Silencer Lt.JC's Avatar  
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    Re: alamo1

    Heh cool, I always thought it could make a nice svencoop map, now I can test if I was correct with that "theory"

    I played the original map in Heart of Evil with a friend (basically just enable monsters in deathmatch) and it was fun although a bit problematic ofcourse because nothing was made for coop. Same with the "training" map HoE has. Both are fun no matter if SP or Coop. ^^
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  5. #5
    trigger_delay & func_lazy TrEmPlEr's Avatar  
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    Re: alamo1

    Quote Originally Posted by Lt.JC View Post
    Heh cool, I always thought it could make a nice svencoop map, now I can test if I was correct with that "theory"

    I played the original map in Heart of Evil with a friend (basically just enable monsters in deathmatch) and it was fun although a bit problematic ofcourse because nothing was made for coop. Same with the "training" map HoE has. Both are fun no matter if SP or Coop. ^^
    You will see it is totally different to the original

    here
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