Thread: Sven Co-op Complete Entity Triggering Reference

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  1. #1
    Registered User banan2288's Avatar  
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    Standard Crate Sven Co-op Complete Entity Triggering Reference

    Hello everyone.
    I've finished working on another project for my Sven Co-op Manor Mapping page, complete triggering inputs and outputs reference for most of entities:
    I/O Reaction Reference

    What is it?
    It's a complete list of how entity react on certain trigger type input (On, Off, Toggle and Kill) and list of sending outputs and their trigger state (Target, Kill Target, Fire On Open e.t.c.).

    Why I made this?
    It provides useful information of how entities behave under different circumstances, and what entities are capable off. It's complement of Entity Guide, which may speed up our work when working with more complex entities and entity sets, you will not need to test certain entities multiple times to see how they really work when receive trigger, or how they trigger it's target. Not all entities works in clear way, some of them can do things not described in entity guide, some keyvalues are not present in FGD.
    Nice addition was, that I found some bugs in game engine when testing some of entities.

    Have a Nice Mapping!

  2. #2
    func_vehicle enthusiaist w00tguy123's Avatar
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    Re: Sven Co-op Complete Entity Triggering Reference

    Just yesterday I was wondering if I could get func_button to do on/off triggering (as opposed to toggle). This could have saved me a few minutes.
    Love,
    w00tguy

  3. #3
    REE3 The303's Avatar  
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    Re: Sven Co-op Complete Entity Triggering Reference

    Thanks, SvenManor is most helpful.

  4. #4
    Administrator Hezus's Avatar  
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    Re: Sven Co-op Complete Entity Triggering Reference

    Really nice job SC Manor really is an awesome website!

  5. #5
    Just another co-op player Maestro Fénix's Avatar
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    Re: Sven Co-op Complete Entity Triggering Reference

    Amazing work as always, your website is so useful, even for other GoldSrc games/mods.


    Here we go again

  6. #6
    Still learning wolf-3d's Avatar  
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    Re: Sven Co-op Complete Entity Triggering Reference

    Agree with everyone, thanks for taking the time and effort to both test and document things. - Really useful and appreciated.
    Regards
    Wolf-3D

  7. #7
    Mapper Nih's Avatar  
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    Re: Sven Co-op Complete Entity Triggering Reference

    Thank you for taking the time to test these things

  8. #8
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    Re: Sven Co-op Complete Entity Triggering Reference

    Outstanding work.. an excellent resource, good job!

  9. #9
    Advanced Leveldesigner SourceSkyBoxer's Avatar
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    Re: Sven Co-op Complete Entity Triggering Reference

    I really don't understand what do you mean I/O - I thought it is for file system like read and write. Reaction Reference has nothing I/O - It likes for explanations!
    Hello guys, Svencoop. I am sorry Please respect me! I am deaf. Thanks, Sven-Coop Forum!

    Please do not share to shit dropbox! Please share only Mega.nz!
    Muhahaha, Facebook crashed!

  10. #10
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    Re: Sven Co-op Complete Entity Triggering Reference

    Quote Originally Posted by SourceSkyBoxer View Post
    I really don't understand what do you mean I/O - I thought it is for file system like read and write. Reaction Reference has nothing I/O - It likes for explanations!
    Banan is referring to the input and outputs of each entity, abbreviated to I/O. Makes perfect sense and is equally as valid for SC entities as it is for file (or any other) systems.

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