Thread: [SC 5.x ] Source/Svencoop Model Project

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  1. #1
    рокегмап ._. KaLo's Avatar
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    [SC 5.x ] Source/Svencoop Model Project

    Hello , I like player models , and I can port/fix some models for everyone. (Except some game , which using very complex bone , like TF2 bones)
    This project will update if I complete more models.

    DOWNLOAD

    I can port these player models from :
    Counter-Strike
    Obsidian Conflict
    Garry Mod

    Porting Whitelist (showing which content is allowed or not)
    If something wrong in the authority , pls contact me immediately.

    Added credit.txt for each model.

    If you have some special models you want to see them in Sven Co-op , I can convert them for you.

    Models Showcase:



    Models done in recent days:

    Last edited by KaLo; 27-07-2016 at 07:43 AM.

  2. #2
    Loyal Military Police's Avatar  
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    Re: [SC 5.x ] Source/Svencoop Model Project

    Decent ports! I like.

    Anyway, do you also port custom models? Like stuff from Gamebanana and so?

    I miss you so much, dear!

  3. #3
    REE3 The303's Avatar  
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    Re: [SC 5.x ] Source/Svencoop Model Project

    Nice job.

    In future releases are you going to make mouth animation ones?
    http://the303.org/tutorials/gold_flappyjaws.htm
    That would be cool.

    edit: The only issue I have is that one or two of the anime models have a crazy high polycount (I'm assuming an MikuMikuDance sourced model).

  4. #4
    рокегмап ._. KaLo's Avatar
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    Re: [SC 5.x ] Source/Svencoop Model Project

    To Military Police, yeah I already collects some Model from GameBanana , but....I need more time to compile them

    I will , also I am planning to add eye animation.
    (So when you dying , the eye will close)

    But.....some Source character's mouth vertex is mixing up and I can't select up/down part perfectly.
    (when selecting upper mouth , it will selects some downer mouth too )

    But I will challenge it.

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    The high polycount problem is very easy to solve , just separate it to some reference smd.
    (The sequence must be : head->hand->chest->leg ,or the animation will broken while running)

    Click image for larger version. 

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    Last edited by KaLo; 14-06-2016 at 02:17 AM.

  5. #5
    REE3 The303's Avatar  
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    Re: [SC 5.x ] Source/Svencoop Model Project

    Quote Originally Posted by KaLo View Post
    To Military Police, yeah I already collects some Model from GameBanana , but....I need more time to compile them

    I will , also I am planning to add eye animation.
    (So when you dying , the eye will close)

    But.....some Source character's mouth vertex is mixing up and I can't select up/down part perfectly.
    (when selecting upper mouth , it will selects some downer mouth too )

    But I will challenge it.
    Yeah overlapping vertices make things difficult. In max I would save a selection of faces and hide them to see better, also using the "grow selection" helps when you start on the jaw because it progresses outwards so it wont select the roof of the mouth. Im not sure how to do it in milkshape since ive not used it for a long time.

  6. #6
    рокегмап ._. KaLo's Avatar
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    Re: [SC 5.x ] Source/Svencoop Model Project

    Updated Player Models:

    HOTFIX DOWNLOAD

    Changelog:

    Added Mouth bone, and closing eyes in each death animation.
    Last edited by KaLo; 18-06-2016 at 10:37 AM.

  7. #7

  8. #8
    рокегмап ._. KaLo's Avatar
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    Re: [SC 5.x ] Source/Svencoop Model Project

    Oops , the renamon's closing eyes make she look like faceless , I will adjust her later.



    Also someone request me to make character blinks in each "aim" animation.
    However edit all of "aim" sequence cost too much time. Total 80 aim sequences, edit all of them, I will drive crazy.

    I dunno if there's a keyframe manager can input "blink keyframe" of eyelid bone to all "Aim" sequence....in few seconds


    And... About blink... if Devs can design a new "controller" (ex: $controller blink "eyelid" ZR 0.00 10.00) , and all sequences will blinks in random time.
    I would like it, also it can retrench the cost of time at editing all the aim sequence , also it can make the blink no longer monotone.
    (Except the death/struggle sequences) , HL2 game already did random blink system.
    Last edited by KaLo; 27-07-2016 at 07:59 AM.

  9. #9
    рокегмап ._. KaLo's Avatar
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    Re: [SC 5.x ] Source/Svencoop Model Project

    Updated Playermodels :

    HOTFIX DOWNLOAD

    --------------------------------------------------------------------------------------------------------------

    Fixed mouth shape from:


    --------------------------------------------------------------------------------------------------------------

    Added mouth bone and closing eyes in each death animation.




    .Whoop......add mouth and eye animation delays my willing to port new model , will be delayed several week.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by KaLo; 27-07-2016 at 07:44 AM.

  10. #10
    Administrator Sniper's Avatar  
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    Re: [SC 5.x ] Source/Svencoop Model Project

    I'm not too sure about the legality of using Source models. This is kind of a gray area when it comes to Valve.
    I'm going to leave the download links available until I hear otherwise.

    Great job on the models.

  11. #11
    Just another co-op player Maestro Fénix's Avatar
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    Re: [SC 5.x ] Source/Svencoop Model Project

    Quote Originally Posted by Sniper View Post
    I'm not too sure about the legality of using Source models. This is kind of a gray area when it comes to Valve.
    I'm going to leave the download links available until I hear otherwise.

    Great job on the models.

    Valve communicated FPSBanana long ago they didn't care as long as they aren't commercial and credits are given (a thing that KaLo has to do): http://gamebanana.com/blogs/17948

    The MikuMikuDance models and the ones made by Masa0x got permission to be used in OC many years ago, and since then, they have been everywhere. They creators were fine with them.


    Here we go again

  12. #12
    Administrator Sniper's Avatar  
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    Re: [SC 5.x ] Source/Svencoop Model Project

    Quote Originally Posted by Maestro Fénix View Post
    Valve communicated FPSBanana long ago they didn't care as long as they aren't commercial and credits are given (a thing that KaLo has to do): http://gamebanana.com/blogs/17948

    The MikuMikuDance models and the ones made by Masa0x got permission to be used in OC many years ago, and since then, they have been everywhere. They creators were fine with them.
    Good to know! Thanks for digging that up!

  13. #13
    Registered User adelino1951's Avatar
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    Re: [SC 5.x ] Source/Svencoop Model Project

    Can you convert Aeon Playermodel and Deathclaw Playermodel from Garry's mod? If you can here the links: Aeon: https://steamcommunity.com/sharedfil.../?id=703704383 Deathclaw: https://steamcommunity.com/sharedfil...56&searchtext= i really like these playermodels if you can convert. Thanks

  14. #14
    рокегмап ._. KaLo's Avatar
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    Re: [SC 5.x ] Source/Svencoop Model Project

    Quote Originally Posted by adelino1951 View Post
    Can you convert Aeon Playermodel and Deathclaw Playermodel from Garry's mod? If you can here the links: Aeon: https://steamcommunity.com/sharedfil.../?id=703704383 Deathclaw: https://steamcommunity.com/sharedfil...56&searchtext= i really like these playermodels if you can convert. Thanks
    Thank for feedback, but I am busy at other things, it could be delayed until I finish them
    Last edited by KaLo; 27-07-2016 at 07:55 AM.

  15. #15
    Registered User adelino1951's Avatar
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    Re: [SC 5.x ] Source/Svencoop Model Project

    No problem!

  16. #16
    Been playing since 2000, Joined the threads late, Still killin and having fun even. Better late than never. Darkassassin198's Avatar
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    Re: [SC 5.x ] Source/Svencoop Model Project

    Heya, awesome models might I request 2?

    One is a more HD looking renamon and it's on the gmod workshop, don't know which is the most updated so I'll post both links
    https://steamcommunity.com/sharedfil...chtext=Renamon

    https://steamcommunity.com/sharedfil...chtext=Renamon

    And the other is krystal from starfox assault

    https://steamcommunity.com/sharedfil...chtext=Krystal
    Did you know...if you touch a wall you run faster?

    now try it with crates.


  17. #17
    Registered User LucarioRoolz's Avatar
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    Re: [SC 5.x ] Source/Svencoop Model Project

    I'm pretty new so I'm not sure if you're fine with models from this series, but might you be able to port the popular lucario (http://steamcommunity.com/sharedfile...chtext=lucario) player model from Garry's Mod?
    Last edited by LucarioRoolz; 04-07-2016 at 12:06 PM.

  18. #18
    Registered User adelino1951's Avatar
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    Re: [SC 5.x ] Source/Svencoop Model Project

    also source playermodels are hard to convert
    but i have other request for you
    can you convert this skin from counter strike? http://gamebanana.com/skins/138012

  19. #19
    рокегмап ._. KaLo's Avatar
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    Re: [SC 5.x ] Source/Svencoop Model Project

    Very sorry mate , but I am very busy at fixing our server's buymenu and some buggy maps.

    Also I have a new job have to work on.

    I'll back up to convert model and fix model........maybe next week.
    Last edited by KaLo; 27-07-2016 at 07:55 AM.

  20. #20
    Registered User XLuke's Avatar
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    Re: [SC 5.x ] Source/Svencoop Model Project

    google drive takes to long. could you give me a link to gamebanana? (or something)

  21. #21
    Registered User XLuke's Avatar
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    Re: [SC 5.x ] Source/Svencoop Model Project

    and make sure its a .rar file.... im not taking those 7-zip files

  22. #22
    200 MB Angelscript log file KernCore's Avatar  
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    Re: [SC 5.x ] Source/Svencoop Model Project

    Quote Originally Posted by XLuke View Post
    and make sure its a .rar file.... im not taking those 7-zip files
    why not?

  23. #23
    Registered User XLuke's Avatar
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    Re: [SC 5.x ] Source/Svencoop Model Project

    Quote Originally Posted by KernCore View Post
    why not?
    because i dont use it

  24. #24
    200 MB Angelscript log file KernCore's Avatar  
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    Re: [SC 5.x ] Source/Svencoop Model Project

    Quote Originally Posted by XLuke View Post
    because i dont use it
    I think .rar offers support for .7zip files as well.

  25. #25
    Registered User XLuke's Avatar
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    Re: [SC 5.x ] Source/Svencoop Model Project

    Quote Originally Posted by KernCore View Post
    I think .rar offers support for .7zip files as well.
    do you have a copy i could get not on google drive but on gamebanana?
    (because google drive files take too long to download)

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