Thread: hl_c11_a3 anti troll script

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  1. #1
    func_vehicle enthusiaist w00tguy123's Avatar
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    hl_c11_a3 anti troll script

    This disables the map restart caused by the tripmine explosions. As requested by Blizzard Fox, it also modifies the tripmines so that they don't explode and instead respawn players who touch the beams.

    If you want the tripmines to explode normally but still not restart the level, open up the script and edit line 44 to this:
    Code:
    bool respawnMode = true;
    In an effort to preserve the puzzle aspect of the map, the tripmines will respawn after exploding so that it's slightly harder to cheese your way through.

    The included .cfg will override (not overwrite) the default one if you place it in svencoop_addon, so just extract the contents there and you're good to go.
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    Last edited by w00tguy123; 01-07-2017 at 03:40 PM.
    Love,
    w00tguy

  2. #2
    200 MB Angelscript log file KernCore's Avatar
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    Re: hl_c11_a3 anti troll script

    Many thanks!

  3. #3
    Server Operator Blizzard Fox's Avatar
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    Smile Re: hl_c11_a3 anti troll script

    I love it! right after I threw this on the server I had a handful of idiots trying to use RPG's to blow up the landmines and they ended up rage quiting I love it!

  4. #4
    ゴードン Gordon9999's Avatar
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    Re: hl_c11_a3 anti troll script

    Quite a useful plugin. Annoying idiots who always blow stuff up. Thank you!

  5. #5
    Server Owner Enrory's Avatar
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    Re: hl_c11_a3 anti troll script

    Can you update this pls?

  6. #6
    func_vehicle enthusiaist w00tguy123's Avatar
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    Re: hl_c11_a3 anti troll script

    Updated.
    Love,
    w00tguy

  7. #7
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    Re: hl_c11_a3 anti troll script

    Error: No matching signatures to 'RegisterPointCheckPointEntity()'

  8. #8
    func_vehicle enthusiaist w00tguy123's Avatar
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    Re: hl_c11_a3 anti troll script

    Check for this output in your console:
    Code:
    Angelscript: Included script '../point_checkpoint'
    Angelscript: Included script '../hlsp/trigger_suitcheck'
    Angelscript: Included script '../HLSPClassicMode'
    Angelscript: Map script 'hlsp/hl_c11_a3_mod' loaded
    The error indicates that the point_checkpoint file wasn't found.
    Love,
    w00tguy

  9. #9
    Server Owner Enrory's Avatar
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    Re: hl_c11_a3 anti troll script

    On my servers it works great.
    I don´t see the logs

  10. #10
    incognico nico's Avatar
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    Re: hl_c11_a3 anti troll script

    ERROR: Failed to add include file '../point_checkpoint'!
    ERROR: Could not load map script 'hlsp/hl_c11_a3_mod'
    Failed to include 1 script; compilation may fail!
    ERROR: /home/srcds/sc5/svencoop_addon/scripts/maps/hlsp/hl_c11_a3_mod.as (26, 2) : No matching signatures to 'RegisterPointCheckPointEntity()'
    ERROR: /home/srcds/sc5/svencoop_addon/scripts/maps/hlsp/hl_c11_a3_mod.as (27, 2) : No matching signatures to 'RegisterTriggerSuitcheckEntity()'
    ERROR: /home/srcds/sc5/svencoop_addon/scripts/maps/hlsp/hl_c11_a3_mod.as (31, 2) : No matching signatures to 'ClassicModeMapInit()'

    ee?

  11. #11
    func_vehicle enthusiaist w00tguy123's Avatar
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    Re: hl_c11_a3 anti troll script

    I'm not getting those errors on a somewhat fresh install (Windows). Make sure you have a point_checkpoint.as in svencoop/scripts/maps/.

    Also try extracting to svencoop instead of svencoop_addon. I heard that fixed someone's problem with these scripts.
    Love,
    w00tguy

  12. #12
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    Re: hl_c11_a3 anti troll script

    I think the Sven Team should just NOT make the map restart when players hit this tripmine puzzle. What were the devs thinking? This is a troll map, it wastes peoples time, and people have had to make a script to reroute around this bad map design that was NOT INTENDED FOR CO-OP in the first place..

  13. #13
    incognico nico's Avatar
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    Re: hl_c11_a3 anti troll script

    Quote Originally Posted by w00tguy123 View Post
    Also try extracting to svencoop instead of svencoop_addon. I heard that fixed someone's problem with these scripts.
    Ah, yeah, angelscript include paths do not respect steampipe. Either edit the include paths for _addon or place in svencoop folder.

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