Thread: [Custom Weapons] World War 2 Guns

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  1. #1
    200 MB Angelscript log file KernCore's Avatar
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    Explosive Crate [Custom Weapons] World War 2 Guns



    Taking heavy feedback from my CS1.6 Port to Sven Co-op I present the World War 2 guns from Day of Defeat to Sven Co-op.
    These weapons comes with custom sounds, new sprites made by me and google.
    Complete with BuyMenu script.


    1. Axis:
      1. Luger P08 (weapon_luger)
      2. Mauser C96 (weapon_c96)
      3. MP-40 (weapon_mp40)
      4. Stg-44 (weapon_mp44)
      5. FG-42 (weapon_fg42)
      6. MG-34 (weapon_mg34)
      7. MG-42 (weapon_mg42)
      8. Panzerschreck (weapon_panzerschreck)
      9. Karabiner 98k (weapon_kar98k)
      10. Karabiner 98k with a Scope (weapon_kar98kscoped)
      11. Gewehr 43 (weapon_g43)
      12. Shovel (weapon_spade)
      13. Stielhandgranate (weapon_stick)

    2. British:
      1. Webley Revolver (weapon_webley)
      2. Fairbairn Knife (weapon_fairbairn)
      3. Sten Mk2 (weapon_sten)
      4. Lee Enfield (weapon_enfield)
      5. PIAT Launcher (weapon_piat)
      6. Bren Light Machine Gun (weapon_bren)
      7. Mills Bomb (weapon_mills)
      8. Lee Enfield with a Scope (weapon_enfieldscoped)
      9. Lewis LMG (weapon_lewis)

    3. Americans:
      1. Colt M1911 (weapon_m1911)
      2. Thompson M1A1 Submachine gun (weapon_thompson)
      3. Thompson M3 Grease Gun (weapon_greasegun)
      4. Browning Automatic Rifle (weapon_bar)
      5. M1 Garand (weapon_garand)
      6. M1 Carbine (weapon_m1carbine)
      7. Springfield (weapon_springfield)
      8. M1A1 Bazooka (weapon_bazooka)
      9. Mk.2 Grenade (weapon_grenade)
      10. M1919A4 .30 Cal (weapon_30cal)
      11. M1 Carbine Bayonet (weapon_amerk)

    4. Soviets:
      1. Tokarev TT-33 Pistol (weapon_tokarev)
      2. PPSh-41 (weapon_ppsh41)
      3. Degtyaryov DP-28 (weapon_dp28)
      4. Nagant M1895 Revolver (weapon_m1895)
      5. Mosin-Nagant (weapon_nagant)
      6. Mosin-Nagant PU Sniper (weapon_nagantscoped)
      7. Maxim M1910 Heavy Machine Gun (weapon_maxim)
      8. SVT-40 (weapon_svt40)
      9. RGD-33 Grenade (weapon_rgd33)
      10. PanzerFaust (weapon_panzerfaust)




    Video made by VitorHunter



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    1. Registering the weapons as plugins (Good for server operators, and most people):
      1. Download the pack from one of the download links below
      2. Extract it's contents inside Steam\steamapps\common\Sven Co-op\svencoop_addon\
      3. Open up default_plugins.txt located in Steam\steamapps\common\Sven Co-op\svencoop\
      4. Add these lines to the file:
        Code:
        	"plugin"
        	{
        		"name" "World War 2 Project"
        		"script" "../maps/ww2projekt/ww2register"
        	}
      5. Load any map of your preference;
      6. Type in chat \buy or type in console give *name of the weapon* and enjoy.

    2. Registering the weapons as map_scripts (Good for map makers):
      1. Download the pack from one of the download links below
      2. Extract it's contents inside Steam\steamapps\common\Sven Co-op\svencoop_addon\
      3. Open up any map .cfg (i.e: svencoop1.cfg) and add this line to it:
        Code:
        map_script ww2projekt/ww2register
      4. Load up the map you chose;
      5. Type in chat /buy or type in console give *name of the weapon* and enjoy.


    Additionally you can also register a faction at each time by replacing ww2register with one of these 4:
    Code:
    ww2allies
    ww2axis
    ww2british
    ww2soviet


    1. Weapons with a Bipod Attached to it can only be deployed if the player is ducking/crouched.
      I couldn't get the player to always stay ducking and I couldn't get to limit the player's view angles.
    2. It's highly recommended that you use a FastDL for this pack.
    3. The Server does the prediction for the weapons, not the client, you will experience lag issues if you're running these with more than 16 players.
    4. This Pack includes 43 weapons.
    5. It completely uses ammo resources from Sven Co-op (5.56, .357, 9mm, rockets).
    6. Includes a .res file.


    You will not get support if you're trying to run this weapon plugin along with another weapon plugin!


    • Update 1.8:
      ***WORKAROUND: Due to the game not being able to play Schedules in the Holster() functions anymore, a temporary fix is to not let the players drop weapons
      That means you'll not be able to drop the: Mills Bomb, Stielhandgranate, Mk2 Grenade, RGD-33, and the Panzerfaust
      ***
      Unfortunately no major changes for this update, other than a rewritten BuyMenu, the workaround, and the sprite fix.
      A major Code rewrite is coming to this pack after 5.16. Stay stunned.

    • Update 1.7:
      -Support for 5.11 API;
      -Added ww2.fgd for mappers (Thanks R4to0!);
      -Added FG42 Bipod Function;
      -Added True Semiauto to all semiauto weapons (Pistols, Revolvers, Semiauto Rifles, FG-42 while scoped)
      -Added 2 new weapons:
      • Germans: C96;
      • British: Lewis;

      -Adjusted insane recoil on Bazookas/Launchers;
      -Adjusted Shell Ejection directions to be more precise, and speed to be more random;
      -Adjusted Shell Ejection timing and origin on Bolt-Action Rifles;
      -Balanced Default Give ammo, to avoid excessive ammo;
      -Changed M1 Garand View Model, and shoot sounds;
      -Changed bullet animations for the MG42 and 30Cal to use Bodygroups instead (This fixes some glitches with the animation);
      -Changed all weapon HUD sprites to use 512x512 files for each faction;
      -Changed Empty Sound to be played in CHAN_AUTO;
      -Fixed all knife/melee related bugs;
      -Fixed bugs related to the 30Cal and Mg42 deploy functions;
      -Fixed Panzerfaust dropping itself too soon on reload;
      -Fixed name conflict with They Hunger's Greasegun;
      -Fixed maximum recursion on grenades;
      -Fixed slight mistake on the M1895 on the buymenu;
      -Fixed being able to cook a grenade while it's not deployed;
      -Fixed Panzerfaust's clip reseting to 0 when dropping it;
      -Grease Gun and M1 Carbine now supports first draw animations;
      -Removed Tracer Rounds from pistols/smgs.

    • Update 1.6:
      -Changed weapon fire rates so that they match the real life weapons;
      -Changed Luger v_model, w_model, and p_model for a more quality one;
      -Updated all weapon's id's usage, so that they could fit without overlaping each other;
      -Fixed FG42's bolt not moving;
      -Increased FG42's Zoom;
      -Changed scoped98k class to kar98kscoped (If you previously ripented a map, just change weapon_scoped98k to weapon_kar98kscoped);
      -Changed Bullet Shells:
      • *Pistols and SMGs uses shell_small;
      • *LMGs and MP44 uses shell_medium;
      • *Rifles, Sniper Rifles, and the FG42 uses shell_large;

      -Increased MG34 magazine to 100 bullets (was 75);
      -Increased 30Cal M1919 magazine to 200 bullets (was 150);
      -Added new reload sound for rifles;
      -Added Dynamic Lighting (shoot for cool lights!);
      -Added Dynamic Tracers (shoot for cool tracers!);
      -Fixed double precache on Webley;
      -Grenades now have their own ammo and will automatically respawn after being picked up;
      -Added new Soviet Weapons:
      • *PPSH-41;
      • *Tokarev;
      • *M1895;
      • *DP-28;
      • *Maxim;
      • *Mosin-Nagant;
      • *Mosin-Nagant PU Sniper;
      • *SVT-40;
      • *RGD-33;
      • *Panzerfaust;

      -Bazooka/Panzerschreck/PIAT have to be manually reloaded now (Panzerfaust as well);
      -Increased damage to 190 in Bazooka/Panzerschreck/PIAT;
      -Added Recoil to the Anti-Tank Weapons;
      -Updated BuyMenu script.



    Dropbox 18.3 MB .7z
    Mega 18.3 MB .7z
    Last edited by KernCore; 13-04-2018 at 10:25 AM.

  2. #2
    Regular player DNIO071's Avatar
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    Re: [Custom Weapons] World War 2 Guns

    Afrikakorps needs these, great job.
    Have a nice day, no matter what you went through it'll all be okay by tomorrow.

  3. #3
    рокегмап ._. KaLo's Avatar
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    Re: [Custom Weapons] World War 2 Guns

    screenshot pls



    Also.....



    Last edited by KaLo; 12-07-2016 at 05:41 AM.

  4. #4
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    Re: [Custom Weapons] World War 2 Guns

    No Soviet weapons - not interested.
    I'm on moddb
    I'm on gamebanana
    I'm on youtube

  5. #5
    200 MB Angelscript log file KernCore's Avatar
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    Re: [Custom Weapons] World War 2 Guns

    Quote Originally Posted by KaLo View Post
    screenshot pls



    Also.....



    there are screenshots in the thread.

    Quote Originally Posted by Cybermax View Post
    No Soviet weapons - not interested.
    if someone would make those weapons in the gold source engine I would gladly port them, but I'll not port weapons with bad models.

  6. #6
    Green eyed cat @n!t@'s Avatar
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    Re: [Custom Weapons] World War 2 Guns

    Ok, let's party begins XD

    http://gamebanana.com/skins/138073
    Anitalink.com
    Жизнь порой несправедлива... но любовь придаёт этой несправедливости смысл...
    Life is unfair from time to time... But love gives a sense to this injustice...

  7. #7
    200 MB Angelscript log file KernCore's Avatar
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    Re: [Custom Weapons] World War 2 Guns

    Quote Originally Posted by @n!t@ View Post
    Ok, let's party begins XD

    http://gamebanana.com/skins/138073
    I was thinking here about these weapons.
    If someone could find me these here in DoD Sleeves I *will* port them.

    Melee: Any soviet melee used in ww2.
    Pistol/Revolver: Tokarev TT-30/Nagant M1895 Revolver
    Rifles: Tokarev SVT-40/Mosin-Nagant
    SMG/LMG: PPSh-41/Degtyarev DP-27/28 Light Machine Gun
    Explosives: RPG-1/F1 Fragmentation Hand Grenade

    find me these in DoD sleeves and they'll be ported.

  8. #8
    Lives in Box Noxx's Avatar
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    Re: [Custom Weapons] World War 2 Guns

    Great work as always, I had a blast playing though nm_gruntwars_a through d with your weapons.

    10/10

  9. #9
    200 MB Angelscript log file KernCore's Avatar
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    Re: [Custom Weapons] World War 2 Guns

    Quote Originally Posted by Noxx View Post
    Great work as always, I had a blast playing though nm_gruntwars_a through d with your weapons.

    10/10
    I have a bit more weapons planned. It'll require a redesign of my weapon wheel selection

  10. #10
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    Re: [Custom Weapons] World War 2 Guns

    Quote Originally Posted by @n!t@ View Post
    Ok, let's party begins XD

    http://gamebanana.com/skins/138073
    Are you fucking kidding me? The quality of this model is terrible.
    It is necessary to do porting models of RO r better RO2. I need a little time.
    Also in the plans, player and weapons models from the WW1, 1812 Napoleonic War.
    I'm on moddb
    I'm on gamebanana
    I'm on youtube

  11. #11
    200 MB Angelscript log file KernCore's Avatar
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    Re: [Custom Weapons] World War 2 Guns

    Quote Originally Posted by Cybermax View Post
    Are you fucking kidding me? The quality of this model is terrible.
    It is necessary to do porting models of RO r better RO2. I need a little time.
    Also in the plans, player and weapons models from the WW1, 1812 Napoleonic War.
    DNIO071 is working on stuff for models. Meanwhile I'll wait for the devs to update the weapon limits, the ww2 pack without the sovietic weapons takes about 31 slots from the 64 limit.
    Sven Co-op has 30 weapons, my pack has 31, that means 61 weapons are being used, if I hit the 64 limit the game will crash. But I'm working on their scripts, sounds and sprites.

  12. #12
    200 MB Angelscript log file KernCore's Avatar
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    Re: [Custom Weapons] World War 2 Guns

    Seeing how things are going, soviet pack is ready. Thanks a lot to DNIO071 and @n!t@ for making this update possible.
    Here's a changelog for the next update:

    1- Added Dynamic Light to all bullet based weapons.
    2- Added Dynamic Tracer to all bullet based weapons.
    3- Added Soviet weapons:
    #PPSh-41
    #Nagant M1885 Revolver
    #Tokarev TT-33
    #Maxim M1910 MG
    #Mosin-Nagant
    #Mosin-Nagant with a Scope
    #RGD-33 Grenade
    #SVT-40
    #DP-28
    4- Fixed double precache on Webley
    5- Updated BuyMenu script

    For now these weapons are not made to be played with the default WW2 ones that I released, but since I'm waiting on the devs to increase the weapon limits from 64, people will have to wait for me to update this one as well.

  13. #13
    triggered Cadaver's Avatar
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    Re: [Custom Weapons] World War 2 Guns

    F***ing great, awesome work here



  14. #14
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    Re: [Custom Weapons] World War 2 Guns

    Good news. Weapon models are made from scratch or ported from another game? Will there be further added: PPS-42
    I'm on moddb
    I'm on gamebanana
    I'm on youtube

  15. #15
    200 MB Angelscript log file KernCore's Avatar
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    Re: [Custom Weapons] World War 2 Guns

    Quote Originally Posted by Cybermax View Post
    Good news. Weapon models are made from scratch or ported from another game? Will there be further added: PPS-42
    Ported from DoD, with modifications made by DNIO so that it suits a better quality than the ones I've seem.

  16. #16
    Registered User Tonblader's Avatar
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    Re: [Custom Weapons] World War 2 Guns

    how can use two "map_script" in same map?

  17. #17
    snarks snarks snarks snarks snarks snarks snarks snarks Green Astronauts's Avatar
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    Re: [Custom Weapons] World War 2 Guns

    Just define the map_script CVAR in [mapname].cfg twice.

    Here's an example from hl_c11_a3.cfg:
    Code:
    map_script HLSP
    map_script hlsp/hl_c11_a3
    In-game name:


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  18. #18
    200 MB Angelscript log file KernCore's Avatar
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    Re: [Custom Weapons] World War 2 Guns

    Quote Originally Posted by Green Astronauts View Post
    Just define the map_script CVAR in [mapname].cfg twice.

    Here's an example from hl_c11_a3.cfg:
    Code:
    map_script HLSP
    map_script hlsp/hl_c11_a3
    Apparently that's possible and I didn't know about.

    Since I haven't updated it, because I'm waiting for the next Sven Co-op update, this pack includes 31 active weapons. If you want to put more before I update it, that's fine, but remember that if you somehow have more than 33 weapons in the same map, the game will crash. Remember that there is a 64 weapon limit hardcoded into the game, and that there are some other problems as well with the index that are hopefully patched in the next update.

  19. #19
    Registered User Tonblader's Avatar
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    Re: [Custom Weapons] World War 2 Guns

    Quote Originally Posted by KernCore View Post
    Apparently that's possible and I didn't know about.

    Since I haven't updated it, because I'm waiting for the next Sven Co-op update, this pack includes 31 active weapons. If you want to put more before I update it, that's fine, but remember that if you somehow have more than 33 weapons in the same map, the game will crash. Remember that there is a 64 weapon limit hardcoded into the game, and that there are some other problems as well with the index that are hopefully patched in the next update.
    Do you know that specifically requires upgrade the Sven Co-op so that your weapons can function properly?
    One question, as I can put only a few weapons and not all pack?

    Note: Missing weapons that are light machine guns, to make the game more interesting and explosives while without lag the game.
    Note2: Great Work.
    Last edited by Tonblader; 18-08-2016 at 09:33 PM.

  20. #20
    200 MB Angelscript log file KernCore's Avatar
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    Re: [Custom Weapons] World War 2 Guns

    Quote Originally Posted by Tonblader View Post
    Do you know that specifically requires upgrade the Sven Co-op so that your weapons can function properly?
    Note: Missing weapons that are light machine guns, to make the game more interesting and explosives while without lag the game.
    In the next update (sven co-op update) there will be a fix for some weapon indexing errors, as well as some networking mistakes fixes. I'm waiting for that, so that no servers crash because of these weapons.

    As for the lag issues, read "A Few notes to take into consideration" section:
    Code:
    The Server does the prediction for the weapons, not the client, you will experience lag issues if you're running these with more than 16 players.
    You're bound to face lag issues if you're running a server. All AngelScript custom entities are Server Sided, that means, only the server predicts it.

  21. #21
    200 MB Angelscript log file KernCore's Avatar
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    Re: [Custom Weapons] World War 2 Guns

    Just Updated

  22. #22
    Registered User Tonblader's Avatar
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    Re: [Custom Weapons] World War 2 Guns

    Quote Originally Posted by KernCore View Post
    Just Updated
    You can perhaps later develop some of these weapons in order to bring more people to svencoop
    As is more personalized and colorful, attracts more

    http://gamebanana.com/members/1419910

  23. #23
    200 MB Angelscript log file KernCore's Avatar
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    Re: [Custom Weapons] World War 2 Guns

    Quote Originally Posted by Tonblader View Post
    You can perhaps later develop some of these weapons in order to bring more people to svencoop
    As is more personalized and colorful, attracts more

    http://gamebanana.com/members/1419910
    There are new things that will come such as new weapons and new sprites/sounds and revisions to models (thanks to DNIO071) and code.

    However, I won't do that on gamebanana/moddb until I feel my projects reached it's peak/I feel I'm satisfied with it.

  24. #24
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    Re: [Custom Weapons] World War 2 Guns

    Any gameplay video?
    I'm on moddb
    I'm on gamebanana
    I'm on youtube

  25. #25
    200 MB Angelscript log file KernCore's Avatar
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    Re: [Custom Weapons] World War 2 Guns

    Quote Originally Posted by Cybermax View Post
    Any gameplay video?
    I'll post one once I have the time

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