Thread: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

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  1. #51
    snarks snarks snarks snarks snarks snarks snarks snarks Green Astronauts's Avatar
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    From the zhlt.fgd that comes included with VHLT v34:
    // light_surface
    // It defines texture lights.
    // It is recommended to replace lights.rad and info_texlights with this entity.
    @PointClass color(255 255 0) = light_surface : "Advanced texture light"
    [
    etc. etc. etc.
    ]

  2. #52
    That's Bullsquid! human's Avatar
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    While playing this on a server with a substantial amount of players, I found a few issues:


    • The transmission logs, computer logs (cameras) are always able to be activated by players, which means someone can spam this and not allow progress for any players.
    • The low sv_airaccelerate prohibits you to make proper strafing, which is insane considering there are quite a few platformer puzzles (like the train level), that makes this difficult and outright frustrating. This might be intentional, but it is not desired.
    • If you're a high number of players (5+), you get stuck quite easily, because the majority of the maps are tiny. This could be fixed by disable player clipping—and would also prohibit people from boosting at certain areas.
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  3. #53
    Soundguy DrRhubarb's Avatar
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    1: Never noticed that on the server by Zorbos, IUIC Panels are only usable once for me. (Tested on Zorbos' Server, TheZebraHut Server and by running it on my own)
    Can you name a specific map where you noticed one being usable multiple times?
    The only thing I know of that can be clicked multiple times are the handwritten notes, which also only get displayed to the one who clicked on them.


    2: It is to hinder people from bunnyhopping/speedrunning the maps. Most if not all jumps can be made by simple, straight jumps. Easily doable, at least I never had a problem and I don't consider myself good at Goldsrc platforming
    Last edited by DrRhubarb; 27-11-2016 at 08:22 AM.

  4. #54
    That's Bullsquid! human's Avatar
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    I believe it was possible in all Poke646: Vendetta maps (esp. pv_c3m1). I played it on the twilightzone server.

    I understand that you wanna prevent the speedrun, but what frustrated me was the train level, which requires a more precise jumping to not jump too far ahead. I don't know what a good value would be, but 2 doesn't give enough air control for such occasions.
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  5. #55
    Registered User kmkz's Avatar
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    The transmission logs, computer logs (cameras) are always able to be activated by players, which means someone can spam this and not allow progress for any players.
    i found this happen in po_c4m2 too.

    By the way in po_c3m8 is quite common to get the garg stuck into the fallen light post area, blocking and killing any player trying to evade it. Maybe adding something to kill the garg could help.

  6. #56
    Soundguy DrRhubarb's Avatar
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    Quote Originally Posted by human View Post
    which requires a more precise jumping to not jump too far ahead. I don't know what a good value would be, but 2 doesn't give enough air control for such occasions.
    Never personally had a problem with that and most people I see dying are getting crushed by the lights, not from jumping too far.


    I just checked pv_c3m1 and saw the laptop in the dining hall was activatable multiple times, I will run thru the campaign when I find the time and check where it happens and give the list to Zorbos.

    Quote Originally Posted by kmkz View Post
    By the way in po_c3m8 is quite common to get the garg stuck into the fallen light post area, blocking and killing any player trying to evade it. Maybe adding something to kill the garg could help.
    You kill the garg by reaching the electro-box at the fence which then also opens the way to the subway.
    I asked Zorbos if he can maybe add something to prevent the garg from getting too close to the lamp post, you can also just kite the garg away from it.

  7. #57
    monster_robogrunt Zorbos's Avatar
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    Quote Originally Posted by human View Post
    While playing this on a server with a substantial amount of players, I found a few issues:


    • The transmission logs, computer logs (cameras) are always able to be activated by players, which means someone can spam this and not allow progress for any players.
    • The low sv_airaccelerate prohibits you to make proper strafing, which is insane considering there are quite a few platformer puzzles (like the train level), that makes this difficult and outright frustrating. This might be intentional, but it is not desired.
    • If you're a high number of players (5+), you get stuck quite easily, because the majority of the maps are tiny. This could be fixed by disable player clipping—and would also prohibit people from boosting at certain areas.
    1. Thought I fixed these beforehand but it's being looked into. The only one that I know is messed up right now for sure is the one in the train.
    2. It's completely intentional that the airaccel is set that low since people can't help themselves and feel the need to bhop every map. I realize its annoying but strafing isn't even remotely necessary to make any of the jumps required..
    3. Believe me, I've tried to find ways to do this. It's been one of my main focuses actually because I hate when people cheat the maps. But it's not possible in this version of Sven without breaking things. Sadly not much can be done about congestion.

    I might know a way to stop the garg from blocking the path on c3m8. I'll fix it for next update.
    Last edited by Zorbos; 27-11-2016 at 08:46 PM.

  8. #58
    That's Bullsquid! human's Avatar
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    I don't know whether this in an issue in the original Poke646, but I can confirm it on Vendetta.
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  9. #59
    monster_robogrunt Zorbos's Avatar
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    Quote Originally Posted by human View Post
    I don't know whether this in an issue in the original Poke646, but I can confirm it on Vendetta.
    Yeah, I've found a couple of laptops that do it already. Guess I just missed em.
    I'll release a patch fixing everything after my final exams are over in a week or so

  10. #60
    warrior spy-warrior's Avatar  
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    Quote Originally Posted by Zorbos View Post
    I'll release a patch fixing everything after my final exams are over in a week or so
    Hello,

    If I can help you ?
    Si je peux vous aider ?

    Before the release of the next release, will you make a private test?
    Avant la sortie de la prochaine release, feriez-vous un test privé?

    Thanks
    Patience is a virtue greatly needed by those who attempt great things.
    La patience est une vertu fort nécessaire à ceux qui tentent de réaliser de grandes choses.

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  11. #61
    Phantoms Can't Hang Indeimaus's Avatar
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    Played through both chapters with 3 people and it all worked perfectly and was a ton of fun to go back to Poke646. Props to the converter, this was a good few hours of fun!

  12. #62
    warrior spy-warrior's Avatar  
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    Quote Originally Posted by spy-warrior View Post
    Hello,

    If I can help you ?
    Si je peux vous aider ?

    Before the release of the next release, will you make a private test?
    Avant la sortie de la prochaine release, feriez-vous un test privé?

    Thanks
    Are you going to update your angelscript?
    Allez-vous mettre à jour votre angelscript ?


    https://steamcommunity.com/games/sven_co-op/rss/
    Patience is a virtue greatly needed by those who attempt great things.
    La patience est une vertu fort nécessaire à ceux qui tentent de réaliser de grandes choses.

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  13. #63
    monster_robogrunt Zorbos's Avatar
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    Scripts are already updated and ready to go. Just waiting for 5.11 to drop

  14. #64
    warrior spy-warrior's Avatar  
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    Quote Originally Posted by Zorbos View Post
    Scripts are already updated and ready to go. Just waiting for 5.11 to drop
    Ok,
    I have a server or is installing Poke646.
    Or can I have the installation file for version 5.11?

    J'ai un serveur ou est installer Poke646.
    Ou puis-je avoir le fichier d'installation pour la version 5.11 ?

    Thanks
    Patience is a virtue greatly needed by those who attempt great things.
    La patience est une vertu fort nécessaire à ceux qui tentent de réaliser de grandes choses.

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  15. #65
    monster_robogrunt Zorbos's Avatar
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    Sure, I'll send you the link via PM. Same goes for any other server ops out there who want to get their servers ready for 5.11. I won't update the thread itself though until 5.11 is out so people aren't downloading the wrong one.

  16. #66
    warrior spy-warrior's Avatar  
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    Ok, Thanks
    Tested map & script in Private
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  17. #67
    warrior spy-warrior's Avatar  
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    Hello,

    I still see the same errors?
    Je voie encore les mêmes erreurs ?

    Because one or more required files were not found in your installation,
    the following map(s) might be missing resources:
    .\po_c0m1.bsp
    Resource file not found: sound/poke646/ambience/distantmortar2.wav
    Resource file not found: sound/poke646/ambience/flies.wav
    Resource file not found: sound/poke646/ambience/mgun_burst1.wav
    Resource file not found: sound/poke646/ambience/wren1.wav
    .\po_c1m1.bsp
    Resource file not found: sound/poke646/buttons/button4.wav
    .\po_c2m1.bsp
    Resource file not found: sound/ambience/doorpunch.wav
    .\po_c2m3.bsp
    Resource file not found: sound/poke646/weapons/xs/xs_moan1.wav
    Resource file not found: sound/poke646/weapons/xs/xs_moan2.wav
    Resource file not found: sound/poke646/weapons/xs/xs_moan3.wav
    .\po_c3m8.bsp
    Resource file not found: sound/ambience/tankturn.wav
    .\po_c5m1.bsp
    Resource file not found: sound/ambience/genhum.wav
    .\po_intro.bsp
    Resource file not found: sound/poke646/weapons/g_bounce4.wav
    .\pv_c1m5.bsp
    Resource file not found: sound/player/heartbeat.wav
    .\pv_c2m1.bsp
    Resource file not found: sound/vendetta/ambience/truck2.wav
    Code:
    poke646_lobby.bsp:"classname" "info_texlights"
    pv_c1m2.bsp:"classname" "model_generic"
    old link 2016
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  18. #68
    monster_robogrunt Zorbos's Avatar
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    Like I said before, the xs (xen squasher) resources are still being called for because I left them in there in case I ever get the gun working. As for the other sound warnings, I can't say I'm really in the mood to hunt down each and every one in each map and fix them, especially since they're far from game-breaking. Call me lazy I guess but I just don't have that extra time to spare nowadays. If you want to compile me a list of all of the missing sounds though, I'll fix it for you in a new patch.

    I will fix the model_generic in pv_c1m2 now though. Looks like I just forgot to turn it into item_generic. It's probably throwing a warning about the info_texlights because I need to switch over to light_surface. I'll see what I can do about that.
    Last edited by Zorbos; 08-04-2017 at 12:44 PM.

  19. #69
    warrior spy-warrior's Avatar  
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    Quote Originally Posted by Zorbos View Post
    Like I said before, the xs (xen squasher) resources are still being called for because I left them in there in case I ever get the gun working.
    Ok

    Quote Originally Posted by Zorbos View Post
    As for the other sound warnings, I can't say I'm really in the mood to hunt down each and every one in each map and fix them, especially since they're far from game-breaking. Call me lazy I guess but I just don't have that extra time to spare nowadays.
    If I can help you fix the other errors?
    Si je peux vous aider à corriger les autre erreurs ?

    Quote Originally Posted by Zorbos View Post
    If you want to compile me a list of all of the missing sounds though, I'll fix it for you in a new patch.
    I just did it !
    Je viens de le faire !


    Quote Originally Posted by Zorbos View Post
    I will fix the model_generic in pv_c1m2 now though. Looks like I just forgot to turn it into item_generic. It's probably throwing a warning about the info_texlights because I need to switch over to light_surface. I'll see what I can do about that.
    ok, thanks


    I could make the corrections and transfer you the archive ?
    Je pourrais faire les corrections et vous transférer l'archive ?
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  20. #70
    monster_robogrunt Zorbos's Avatar
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    New version released for SC 5.11. Check the OP for more info and a changelog.

  21. #71
    warrior spy-warrior's Avatar  
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    Hello, please

    Why are control points not enabled?
    Pourquoi les points de contrôle ne sont-ils pas activés?

    Survival enabled ?

    point_checkpoint
    Patience is a virtue greatly needed by those who attempt great things.
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  22. #72
    Soundguy DrRhubarb's Avatar
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    Quote Originally Posted by spy-warrior View Post
    Hello, please
    Why are control points not enabled?
    Survival enabled ?
    Quote Originally Posted by Zorbos View Post
    Check the OP for more info and a changelog.
    Poke646 / Poke646: Vendetta Co-op Changelog
    Version 1.3

    General:
    - Removed Survival Mode scripts. Survival Mode is now off by default since the features are now integrated into the game.

  23. #73
    warrior spy-warrior's Avatar  
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    Yes,
    Code:
    ERROR: Angelscript: Cannot instantiate entity: Entity 'point_checkpoint' does not exist!
    http://scmapdb.com/mapoke646-poke646:vendetta-co-op

    poke646_coop_13.7z
    127,83 Mo (134 039 189 octets)
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  24. #74
    monster_robogrunt Zorbos's Avatar
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    Checkpoints should still be enabled when survival turns on. I'm still not really sure how the new system works now that it's native to the game. I'll look into it though.

  25. #75
    warrior spy-warrior's Avatar  
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    Re: Poke646 / Poke646: Vendetta Co-op [beta 1.0]

    Ok, thanks
    Patience is a virtue greatly needed by those who attempt great things.
    La patience est une vertu fort nécessaire à ceux qui tentent de réaliser de grandes choses.

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