Thread: Sven Co-op Update Released [Build 1447117]

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  1. #1
    Administrator AdamR's Avatar  
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    Sven Co-op Update Released [Build 1447117]

    An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers. Those of you that were using the public release candidate can remain to do so, as this branch now matches the standard branch.

    Changes are as follows:

    Notable changes

    • Fixed several major issues with They Hunger Episodes 1 and 2.
    • Menu background / music have been restored to the defaults from their Halloween counterparts.

    Code

    Game library

    • Added ForceItemRemap() method to ClassicMode. When enabled, the game will always perform item (item/weapon) remapping. FindMappedItem() was updated to use this new variable. This is a temporary fix until we can relocate the item remapping functions to the g_Utility interface.
    • Satchels can now be kicked again.

    Maps

    They Hunger (all maps)

    • Forced item remapping to work even when classic mode is disabled. Fixes an issue where players could vote to turn off classic mode, which made NPCs drop regular Sven Co-op weapons with HEV arms instead of the new script weapons.
    • Removed all model replacements for weapons that are replaced by script weapons.
    • Removed all unused weapon modes from map configuration files.

    They Hunger Episode 1

    • [TH EP1 04, TH EP1 05] Added clip brushes around a few beams with sloped bottom parts. Should prevent players from getting stuck on them.
    • [TH EP1 04] Added a monsterclip to the window that Otis appears in. Prevents him from running out onto the ground.
    • [TH EP1 04] Made the train not user controlled until after the crash occurs. Fixes an issue where someone could climb onto the train and reverse, getting the train stuck on the initial set of paths and not allowing the train to move forward.
    • [TH EP1 04] Reduced the size of the train user control brush so that you have to stand at the top of the steps to drive the train, rather than anywhere in the booth. Should reduce incidents of trolls forcing the train to not move at all.
    • [TH EP1 05] Fixed players gibbing on respawn during the jail cell outro sequence after being placed in observer mode, an issue which only affected servers where survival mode was turned off.
    • [TH EP1 05] Made the secret door in the church open when the crate blocking it is destroyed.

    They Hunger Episode 2

    • [All Maps] Changed all zorks to use "zork.mdl" instead of "hungerzork.mdl". Fixes an issue where servers that have installed the 'Resident Evil: Awakening' map pack override the default model with a hungerzork player model, causing 100% CPU usage when players first encounter the model, making TH EP2 02 unplayable.
    • [TH EP2 00, TH EP2 01] Dead human grunts are now monster_generics to prevent them from making pain sounds.
    • [TH EP2 00] Added trigger_push to fast flowing water in sewer to prevent people from standing under the jump-down spots and causing leg breakage in other players.
    • [TH EP2 00] Rocket tank can no longer be controlled until after Barney gets down from the jeep.
    • [TH EP2 01] Added an invisible func_wall in front of the parking garage window so players can't injure barney with a grenade and break the sequence. Set all three NPCs in the cutscene to classification 'Alien Monster' so that Barney won't attack anyone if he somehow gets injured.
    • [TH EP2 01] Changed Dr. Franklin into a monster_generic so that he won't play 'scared' animations if players fire at the window. Gave him infinite health.
    • [TH EP2 01] Guy who opens the front door to the mansion is now a monster_generic with infinite health. Should prevent people from using/killing him and breaking the door opening script.
    • [TH EP2 01] Hid a sniper rifle in the vent in the water treatment plant.
    • [TH EP2 02] Added Alfred's missing use/un-use sentences.
    • [TH EP2 02] Alfred is now a monster_generic that cannot be used. Fixes a bug where players could break the map by use-spamming him.
    • [TH EP2 02] Changed a trigger behind the door where the second and third zorks break through to "No Clients".
    • [TH EP2 02] Changed the last zork to a squadmaker so that you can't hear him through the walls from the map start.
    • [TH EP2 02] Door to underground lab properly closes when players enter the next area and trigger the forced respawn.
    • [TH EP2 02] Dr. Franklin is now a monster_generic so that players can't repeatedly use him and break the script. Also Gave him infinite health, in case of grenade damage.
    • [TH EP2 02] Electric floor grate outside the laboratory security booth can no longer be turned back on once it is turned off.
    • [TH EP2 02] Fixed gap in the door at the end of the map.
    • [TH EP2 02] Made the door in the parking garage an actual door entity so that the button in the security booth opens it instead of doing nothing.
    • [TH EP2 04] Added more medkits to the room with the truck before the final battle.

    Half-Life Campaign

    • [HL C05 02, HL C05; 03] Fixed misaligned floor textures on the platforms lining the inner silo.
    • [HL C07 A2] Fixed missing faces on sloped surfaces above the area where two grunts are having a conversation.
    • [HL C07 A2] Fixed rocket launch control room door closing and sealing players in the launch room.
    • [HL C10] Fixed alien grunts getting stuck in the pods that come out of the floor, which would force the pods back down. Players can also no longer block the pods and force them back into the floor.

    Stadium 4

    • Map no longer tries to pre-cache "ospreyt.mdl".

    Version details

    Steam build ID numbers: Game 1447117, dedicated server tool 1447119, SDK tool 1447120.

    Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.

    Adam "Adambean" Reece
    Sven Co-op team

    Also on: Steam | Facebook | Twitter | YouTube | Twitch
    Released AMXX plug-ins: Bind number slots | NextMap with Sven Co-op fix | Sven Co-op administrator icons

  2. #2
    Registered User minmi96's Avatar
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    Re: Sven Co-op Update Released [Build 1447117]

    Are you gonna Port They Hunger Episode 3 to Sven-Coop Eventually?

  3. #3
    Administrator JPolito's Avatar  
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    Re: Sven Co-op Update Released [Build 1447117]

    Yes.

  4. #4
    Administrator AdamR's Avatar  
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    Re: Sven Co-op Update Released [Build 1447117]

    It's already in progress. My favourite episode.
    Adam "Adambean" Reece
    Sven Co-op team

    Also on: Steam | Facebook | Twitter | YouTube | Twitch
    Released AMXX plug-ins: Bind number slots | NextMap with Sven Co-op fix | Sven Co-op administrator icons

  5. #5
    Advanced Leveldesigner SourceSkyBoxer's Avatar
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    Re: Sven Co-op Update Released [Build 1447117]

    Wow new version. Good I know you love "They Hunger Coop" Hihi! no name of "Sven Coop"?

    I got update from Stream - Thanks!
    Hello guys, Svencoop. I am sorry Please respect me! I am deaf. Thanks, Sven-Coop Forum!

    Please do not share to shit dropbox! Please share only Mega.nz!
    Muhahaha, Facebook crashed!

  6. #6
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    Re: Sven Co-op Update Released [Build 1447117]

    I thought They Hunger was dead ? It's nice even the currently playable maps are getting patched, but ...
    Jouni "Rautamiekka" Järvinen
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  7. #7
    Administrator JPolito's Avatar  
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    Re: Sven Co-op Update Released [Build 1447117]

    Quote Originally Posted by rautamiekka View Post
    I thought They Hunger was dead ? It's nice even the currently playable maps are getting patched, but ...
    No, it's undead. Because zombies.

  8. #8
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    Re: Sven Co-op Update Released [Build 1447117]

    Quote Originally Posted by JPolito View Post
    No, it's undead. Because zombies.
    ...
    Jouni "Rautamiekka" Järvinen
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  9. #9
    Administrator JPolito's Avatar  
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    Re: Sven Co-op Update Released [Build 1447117]

    I don't really know what kind of response you're expecting.

  10. #10
    Still learning wolf-3d's Avatar  
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    Re: Sven Co-op Update Released [Build 1447117]

    Quote Originally Posted by rautamiekka View Post
    ...


    "They Hunger" is/was a 3 part Map Series made by Neil Manke of http://www.blackwidowgames.com/ for PC Gamer Magazine.

    Sven Coop, were lucky enough to be given "Conversion Permission" by the above Parties. (With some restrictions such as it must be free, etc.)

    It is "undead" because zombies are "undead" and also because a number of Developers are converting the map Series for Sven Coop.
    (But re-building maps, models and game-play is a time consuming process, and SC is also multi-player, hence it has taken many years just to get parts 1 & 2 stable enough to re-release. Part 3 has been in "re-animation/conversion" for a number of years but still not stable enough to be released on Sven Coop yet. (Without crashes & glitches.)
    Part 3 will be released once testers manage to get a few complete run thoroughs "without crashes/and major bugs" on correctly configured and more or less Vanilla Windows & Linux Servers.
    Regards
    Wolf-3D

  11. #11
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    Re: Sven Co-op Update Released [Build 1447117]

    Quote Originally Posted by JPolito View Post
    I don't really know what kind of response you're expecting.
    Not a smartass one, which is never counted as an answer if it's not a reply to something non-serious !
    Last edited by rautamiekka; 14-11-2016 at 11:58 AM. Reason: Fixed a typo I noticed after submitting.
    Jouni "Rautamiekka" Järvinen
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  12. #12
    Administrator JPolito's Avatar  
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    Re: Sven Co-op Update Released [Build 1447117]

    Quote Originally Posted by rautamiekka View Post
    Not a smartass one, which is never counted as an answer if it's not a reply to something non-serious !
    They Hunger is a map series that is distributed with the game and just received a major update on the weekend of Halloween. Why you think it is "dead" I'm not entirely sure, and you're not exactly explaining your thoughts by responding with an ellipsis.

  13. #13
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    Re: Sven Co-op Update Released [Build 1447117]

    Quote Originally Posted by JPolito View Post
    They Hunger is a map series that is distributed with the game and just received a major update on the weekend of Halloween. Why you think it is "dead" I'm not entirely sure, and you're not exactly explaining your thoughts by responding with an ellipsis.
    I had no clue TH was such a series like that, but the thing is the map[s] had absolutely nothing done for/to it or them ever since its inclusion in SC, so it seemed dead for so long time.
    Jouni "Rautamiekka" Järvinen
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  14. #14
    QPU-aligned Silencer's Avatar  
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    Re: Sven Co-op Update Released [Build 1447117]

    Quote Originally Posted by rautamiekka View Post
    I had no clue TH was such a series like that, but the thing is the map[s] had absolutely nothing done for/to it or them ever since its inclusion in SC, so it seemed dead for so long time.
    It's a conversion, not a remake. And it actually had a ton of stuff done to it to work as well in Sven Co-op as it does, even if most of that work is technical, not visible to the eye and generally unobvious.

  15. #15
    Still learning wolf-3d's Avatar  
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    Re: Sven Co-op Update Released [Build 1447117]

    Quote Originally Posted by Silencer View Post
    It's a conversion, not a remake. And it actually had a ton of stuff done to it to work as well in Sven Co-op as it does, even if most of that work is technical, not visible to the eye and generally unobvious.
    ^ that, Also heaps has been done since it's original inclusion in SC. [see SC 4.8 Change Log] They Part1 was included years before SC 5.0 came out, since then it has been moving steadily "closer and closer" to the original game play. (i.e. Closer to the original weapons, closer npc models, Map merging [we had to split quite a few maps initially to make them work'able/playable in multi-player] ) Over the years many different people have put in many hours of work (and re-work/improvements).

    And as an aside JPolito has been putting in a lot of effort/work/free-time into getting the latest offerings ready for public play. (He doesn't have to!)

    Just remeber, sometimes when questions are asked and you have spent "literally years" working on something, you may forget others new to SC "Don't Know" what you do or are simply trying to make a joke of your work. (Don't take offense I saw the funny side of JP original comment and no-one should feel offended.)
    Regards
    Wolf-3D

  16. #16
    snarks snarks snarks snarks snarks snarks snarks snarks Green Astronauts's Avatar
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    Re: Sven Co-op Update Released [Build 1447117]

    Bug report: If a votekick against someone is in progress, and that person disconnects from the server, and the vote passes, a blank ID is kick-banned and the target player can just rejoin as if nothing happened. Ban dodging at its finest.
    Players who start (kick)votes can also instantly restart them (as soon as the vote ends) by rejoining; this negates the cooldown time.
    In-game name:


    Administrator at the ModRiotGaming servers

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