Thread: Fn_underworld

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  1. #1
    Registered User Freaking Neo's Avatar
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    Exclamation Fn_underworld

    Fn_Underworld
    2nd map is done
    im realy happy with it
    Its a underground cave map
    with torches and aliens
    story is=

    Your lost in a cave with your friends you dont know how you got there and you search for the exit

    Feedback please
    Attached Files Attached Files
    Last edited by Freaking Neo; 15-02-2002 at 03:48 AM.

  2. #2
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    better than before BUT!
    u should really learn ways to reduce r_speeds, to know wat i`am talking about type R_speeds 1 in the console, the number in the middle is important, shows how many polys on screen, over 550 is BAD, very BAD! also i think someone is still useing hollowing on map making, either that or jus bad connections from some brushes to the other.
    in the help file of WC the r_speed reduction ways their a very good, jus have a look at em, and check hand vandals for level design.
    DrunkMonkey`s sig

  3. #3
    Banned Qualjyn_Zhilahj's Avatar
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    Nice map! Good traps! It looks like a cave too, but its maybe a bit small. Better small and good than big and lousy . Good job m8.

  4. #4
    Registered User Freaking Neo's Avatar
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    file has been refreshed

  5. #5
    MegaMonsterMassacreMapper DeathBog's Avatar
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    550 is only the limit in parts where you fight monsters. 800 or lower is acceptable in places where no fighting will occur.
    Behold the DeathBog, Sven Co-op Team Mapper. Maps in 2.0 Final: JailBreaks 1 and 2, SvenCoopRPGs 1 and 2, MegaMonsterMassacre.

  6. #6
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    well technically the r_speeds can be well over a 1000 and all that really matters is the fps.

    i did it in my avatar map right at the start r_speeds 1000 polys fps over 16, tis ok. doesn`t feel likes it jerking.
    DrunkMonkey`s sig

  7. #7
    Slow Posting Mapper Dutchtux's Avatar
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    A good Map. But to bad for the R_speeds.
    If didnt know that there is a leak in your map.

  8. #8
    Registered User Freaking Neo's Avatar
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    yeah i know

  9. #9
    ¯¯¯¯¯¯¯¯¯¯ Turrican's Avatar
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    Re: me;

    Originally posted by Facehugger
    C.O.O.K.I.E.: Cybernetic Organism Optimized for Killing and Intensive Exploration

    M.O.N.S.T.E.R.: Mechanical Obedient Neohuman Skilled in Troubleshooting and Efficient Repair
    Think you got the wrong thread...

  10. #10
    Administrator Sniper's Avatar  
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    Please use -wadinclude on your maps.

    ZHLT.wad is automatically -wadincluded so you don't need to include it in the zip file.

    -wadinclude zeditor.wad and neo.wad

  11. #11
    Registered User Freaking Neo's Avatar
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    i know
    but someone sayd he didnt had the zhlt.wad so i included it

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