Thread: Sven Co-op Update Released [Build 1583289]

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  1. #26
    Administrator AdamR's Avatar  
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    Re: Sven Co-op Update Released [Build 1583289]

    Heh, maybe more players will actually notice which NPCs are friendly?
    Adam "Adambean" Reece
    Sven Co-op team

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    Released AMXX plug-ins: Bind number slots | NextMap with Sven Co-op fix | Sven Co-op administrator icons

  2. #27
    Registered User N4HW3ll's Avatar
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    Re: Sven Co-op Update Released [Build 1583289]

    Quote Originally Posted by AdamR View Post
    Heh, maybe more players will actually notice which NPCs are friendly?
    as long as the npc doesnt have any alienistic apperance

  3. #28
    Administrator AdamR's Avatar  
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    Re: Sven Co-op Update Released [Build 1583289]

    haha that might work. I have noticed that I'm getting shot a little less often by players thinking I'm an enemy NPC. (I use the "massn" model.)
    Adam "Adambean" Reece
    Sven Co-op team

    Also on: Steam | Facebook | Twitter | YouTube | Twitch
    Released AMXX plug-ins: Bind number slots | NextMap with Sven Co-op fix | Sven Co-op administrator icons

  4. #29
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    Re: Sven Co-op Update Released [Build 1583289]

    Are you planning on Adding a Workshop for Sven Co-op ??
    And a story mode? I mean from the beginning of Sven Co-op
    Ultra-high graphics for Sven Co-op? An optimization of textures, details, models and reflections

    AND PLEASE THE PEOPLE STOP KILLING THE SCIENTISTS !!! XD

  5. #30
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    Re: Sven Co-op Update Released [Build 1583289]

    Workshop in Sven Co-op ?? pls

  6. #31
    Level Designer [CHN]iAmZC's Avatar
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    Re: Sven Co-op Update Released [Build 1583289]

    Quote Originally Posted by Capii Wilson View Post
    Workshop in Sven Co-op ?? pls
    Workshop is confirmed.
    (From the "Feature Request Thread")
    I'm a crate

    Sven Co-op Map - Black Water | Status: 2%

  7. #32
    Registered User GarompaEstomper's Avatar
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    Re: Sven Co-op Update Released [Build 1583289]

    And story mode comes from me. Its not official and its just a map list with a story using existing maps and some changed sounds and models.
    So expect it to be in the workshop one day.

  8. #33
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    Re: Sven Co-op Update Released [Build 1583289]

    Quote Originally Posted by GarompaEstomper View Post
    And story mode comes from me. Its not official and its just a map list with a story using existing maps and some changed sounds and models.
    So expect it to be in the workshop one day.
    The more content, the better ...
    Jouni "Rautamiekka" Järvinen
    - ClanLeader of PlusLINE ServerClan
    - Main Admin of ZoltanSoftware

  9. #34
    Let Vengeance Be Mine! CozmicShredder's Avatar
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    Re: Sven Co-op Update Released [Build 1583289]

    I didn't understand the email to well was this a test release or official release? Can I load it on my public server is what I am asking?


  10. #35
    Administrator JPolito's Avatar  
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    Re: Sven Co-op Update Released [Build 1583289]

    This is the thread for 5.10. The email you probably received was with regards to 5.11, which is a release candidate (selectable only as a 'beta' option) and probably shouldn't run on a public server until we publish it. If your server runs any custom Angelscript plugins, you'll need to make sure they run in 5.11 because the API was updated. See here: http://steamcommunity.com/app/225840

  11. #36
    snarks snarks snarks snarks snarks snarks snarks snarks Green Astronauts's Avatar
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    Re: Sven Co-op Update Released [Build 1583289]

    I hope I'm posting this in the right place:

    Bug: If a player dies while cooking a grenade and is revived later on (be it by medkit or by checkpoint), the grenade explodes and possibly instakills the player.
    Bug: When dying while controlling a func_tracktrain, the movement controls (typically WASD) no longer work when spectating.
    Bug: While spectating, you can't mute players by clicking on their name on the scoreboard.
    Bug: The "Player list" menu, which might be useful for muting players, doesn't work at all. See image.
    Bug: When dying while crouching, your corpse tends to sink through the floor. Very annoying in survival mode.
    Request: Please make the AngelScript teleportation commands also work on corpses. One of the reasons: see above
    Request: Please make reviving another player give score points.
    Request: Please make killing NPCs with the hornet gun give score points.
    Request: Please make repairing NPCs/breakables with the pipe wrench give score points.
    Request: Please add a spawnflag to point_checkpoint that, if enabled, gives score points to the player who activates it.
    Request: Please add a spawnflag to func_breakable that, if enabled, gives score points to the player(s) breaking it.
    Last edited by Green Astronauts; 06-04-2017 at 05:06 PM.

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