Thread: AdminFuckeryBase

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  1. #26
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    Re: AdminFuckeryBase

    Nice plugin!
    But you can add the function to save the new copied entity?

  2. #27
    snarks snarks snarks snarks snarks snarks snarks snarks Green Astronauts's Avatar
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    Re: AdminFuckeryBase

    Hey Zodemon, is there any way you could restrict access to the .afb_who command or make it only show who has which access flags to admins?
    In-game name:


    Administrator at the ModRiotGaming servers

  3. #28
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    Re: AdminFuckeryBase

    i really see no point restricting access to it, that way users can see who actually has access to what (aka who's admin and so on. IPs arent shown to normal users, it requires any flag greater than Z) - kinda like how amx_who functions.
    however if this really troubles you, you can go into afbase.as and edit line 2084 which defines the command: switch ACCESS_Z to ACCESS_(letter) (such as ACCESS_C or ACCESS_Y), locking it into whatever flag you chose

  4. #29
    Game tester  
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    Re: AdminFuckeryBase

    1.2.9 is available on github, fixes AS erroring on 5.16 due to AS lib update

  5. #30
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    Re: AdminFuckeryBase

    1.3.0 available on github, remember to backup first before updating. Also after updating: people who installed to _addons have to move more content in the /store/ folder :>

    changelog
    Code:
     - entmover
     - player tagging from af2
     - fixed extension formatting.. hopefully
     - chat tells will now \n so the console is tidy
     - new keys for value gets
     - client console remote execute (useful for spk commands)
     - fixed multiple access flags as requirement not working properly in registercommand (logic checked for number bigger than 0 rather than comparing against the access value)
     - gagging/ungagging from af2
     - ent_ commands cant poke player keyvalues anymore
     - player_keyvalue requires access flag F and G now.
     - ban & ban_late now require flag C for permanent bans
     - ban & ban_late now have maximum time limit, defined by cvar ".afb_maxban"
     - raised default ban command time from 24 to 30 minutes
     - unban will now give feedback if the item doesnt exist in ip/id lists
     - AFB does its own gatekeeping instead of relying on sven's internal system. timed bans are now saved
     - ability to dump player/entity keyvalues into console
    known bugs
    Code:
     - voicecomm gag doesnt actually work (voice functions broken in the engine most likely), but chat gagging works fine.
     - .ent_mover can fuck up viewmodels if you use "lastinv" command
    edit: oh and rcon does quote wrapping now automagically & copy entity command has had some updates to it so it should be bit better now
    editedit: quick patch, noticed typo in one of the file paths
    Last edited by Zodemon; 17-02-2018 at 04:46 AM.

  6. #31
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    Re: AdminFuckeryBase

    Zodemon thanks for Entmover, YOU AWESOME!

  7. #32
    ¯\_(ツ)_/¯ sv boi's Avatar
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    Re: AdminFuckeryBase

    Yay , gag and tag? mover? , this uptade is COOL
    Now i have suggetion
    Can you make please make command .player_sound <targets> <sound/filename.wav> <volume 0 up to 10> ... Playing sound to player\players
    And Also menu ? that would be very soft
    Last edited by sv boi; 18-02-2018 at 03:49 AM.
    Dont use this



  8. #33
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    Re: AdminFuckeryBase

    that menu has been in my todo list for a long time now :-p as for the sound, you can always easily write expansion to do that or just use the recently added .player_exec with a spk command, example: .player_exec @all "spk scientist/ hello"
    edit: pushed 1.3.1 to github, not really necessary but it basically adds in instructions on how to turn off the tag (just use tag "off")
    editedit: pushed 1.3.2, fixes help command listing commands with multiple access flags when you only had one of them & no access to the actual command
    Last edited by Zodemon; 19-02-2018 at 07:32 PM.

  9. #34
    Game tester  
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    Re: AdminFuckeryBase

    1.4.0 available on github, remember to backup first before updating. Also after updating: people who installed to _addons have to move more content in the /store/ folder :>

    IMPORTANT: new stock expansion, please modify your AFBaseExpansions.as to mirror these changes if you have custom expansions installed!

    changelog
    Code:
    NEW: Expansions can now use MapActivate() -- note: will update "docs" later on to reflect "recent changes"
    NEW: Added new command: .afb_peek -- in case someone ever needs to check afb's internal stuff
    NEW: Added new command: .afb_menu -- simple menu system that expansions can send their commands to, will expand later
    FIX/EXPERIMENTAL: GetFixedSteamID now uses cached results, and some attempt to allow disconnected user(s) (during the same frame) to be retrieved.
    NEW: Added new command: .afb_disconnected can now be used to view recently disconnected users -- holds users up to 30 minutes (alias command: .afb_last)
    FIX: fixed an exploit where .player_exec could be abused to run admin commands as someone else thus bypassing access restrictions if someone with higher access was playing.
    known bugs
    Code:
     - voicecomm gag still doesnt actually work, but chat gagging works fine.
     - .ent_mover can fuck up viewmodels if you use "lastinv" command
    incase something broke with 1.4.0, do tell me, i _did_ change stuff around with the "getfixedsteamid" function

    edit: also menu system is still basic, similar to what AF2 had. Currently functional but is missing command filtering (aka it shows commands that you cant even access) and other stuff like additional parameters :>
    Last edited by Zodemon; 08-07-2018 at 04:44 PM.

  10. #35
    triggered Cadaver's Avatar
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    Re: AdminFuckeryBase

    Thanks for the update



  11. #36
    Server Owner Enrory's Avatar
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    Re: AdminFuckeryBase

    thaaaaanks for new update

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