An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers. Those of you that were using the public release candidate can remain to do so, as this branch now matches the standard branch.

Changes are as follows:

Notable changes

  • Fixed several prominent or recurring crash issues.


Game library

  • Fixed crash caused by access violation in CBaseMonster::NoFriendlyFireToPos().
  • Fixed crash caused by access violation in CFuncTank::ControllerPostFrame().
  • Fixed crash caused by players being equipped with weapons and items.
  • Fixed game freeze when throwing weapons into teleporters.
  • Func_train: New target will be ignored if it's same as the previous one (to avoid recursion).
  • Mirrors/Portals/Monitors: Added min and max render distance.
  • Mirrors/Portals/Monitors: Changing targets of monitors and portals is now possible.
  • Mirrors/Portals/Monitors: Fixed rare bug where the brush model of the entity isn't updated when the entity sets itself up, causing it to render like a normal brush model.
  • Mirrors/Portals/Monitors: Fixed resolution scaling (max resolution now comes from actual OpenGL setting + texture resolution scaling is now proportional to actual screen resolution).
  • Mirrors/Portals/Monitors: Fixed several bugs in portal tracing code.
  • Mirrors/Portals/Monitors: Fixed shaders not working.
  • Portals: Made shooting through portal a spawnflag option.
  • Trigger_camera: Added "m_iszTurnedOffTarget" to allow mappers to trigger something when the camera is turned off (e.g. when time ran out).
  • Trigger_camera: Fixed killtarget not working anymore.



  • Adjusted camera entity spawnflags to prevent players dying during cutscene near sniper rifle\grenades.
  • Moved HWGrunt a little forward, so he will not stuck between sandbags.
  • Adjusted monster clip a little more to prevent first sneaky snipers hiding behind building.

Stadium 4

  • Fixed friendly turrets/miniturrets not deploying after being spawned.


They Hunger

  • [TheyHunger] Observer mode status is now updated not only in MapActivate() but in EnableObserver() function as well. This is necessary because players/server operators can toggle survival mode at any time and this could disable observer mode all together (which is undesired for th_ep1_05).



  • Added "m_iszTurnedOffTarget" to trigger_camera, to allow mappers to trigger something when the camera is turned off (e.g. when time ran out)
  • Added min and max render distance to Mirrors/Portals/Monitors.
  • Added spawnflag "Shoot through" to func_portal.

Version details

Steam build ID numbers: Game 1791238, dedicated server tool 1791240, SDK tool 1791241.

Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.