An update for Sven Co-op has been released. If you are running a dedicated server please use SteamCmd to update your servers. Those of you that were using the public release candidate can remain to do so, as this branch now matches the standard branch.

Changes are as follows:

Code

Game library

  • trigger_copyvalue can now be used to get/set "topcolor" and "bottomcolor" key values.

AngelScript

  • Fixed CAdminControl::KickPlayer() and CAdminControl::BanPlayer() methods not working correctly.

Non-playable characters

  • Fixed the issue where NPCs were able to revive players over great distances if the player respawned and died again while being revived.
  • [HW Grunt] Fixed issue with HWGrunt failing to attack brush-based enemies with its Minigun.
  • [Ichthyosaur] Adjusted physics settings for better movement.
  • [Ichthyosaur] Modified "On Attack" logic to fix on/off selection issues.
  • [Ichthyosaur] Re-exposed use trigger for non-friendly Ichthyosaur.
  • [Medic] Fixed NPC medics not healing players.
  • [Scientist] Scientists can no longer be used while they are trying to revive a dead player/monster.

Maps

Persia

  • Reduced enemy grenade spam.
  • Replaced several M16 grunts with sniper assassins at the first set of balconies.
  • Gave shotguns to a few Robo Grunts at end of the map.

They Hunger Episode 3

  • [TH EP3 07] Fixed script issue that caused cybernetic Dr. Franklin to not appear during the final boss battle.

Other

Misc

  • Added Judgement to the map cycle and map vote lists.

Version details

Steam build ID numbers: Game 2007417, dedicated server tool 2007418, SDK tool 2007419.

Please use the steam build ID number as a reference when posting an issue or query on our message boards. You can find the build number you currently have within Steam by right clicking our game or tools, selecting Properties, then selecting the Local Files tab.