Thread: [PLUGIN] AN Semiclip

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  1. #26
    200 MB Angelscript log file KernCore's Avatar
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    Re: [PLUGIN] AN Semiclip

    Quote Originally Posted by CubeMath View Post
    Where did you got that Information?

    Sounds like the Plugin needs to be disabled on that map.
    I sent a crashdump from my linux server to a developer.

    Code:
    #0  0xb608ab52 in Steam_HandleIncomingPacket () from engine_i686.so
    #0  0xb608ab52 in Steam_HandleIncomingPacket () from engine_i686.so

  2. #27
    Server Owner Enrory's Avatar
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    Re: [PLUGIN] AN Semiclip

    i would like a command to disable this plugin, because some maps crash with it.

  3. #28
    begadang jangan begadang =_= anggara_nothing's Avatar
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    Re: [PLUGIN] AN Semiclip

    Quote Originally Posted by CubeMath View Post
    Hi, I tried to help Enrory to find out, why it crashes his Server. On his Video he enters an invisible Teleport that works perfectly without the Plugin. Somekind of a Deadlock or an endless Loop happans when he enters with the Plugin. I downloaded the Plugin and tested it on th_ep1_01 and it stopped responding. It seems to happen only on th_ep1_01. The other teleports on the other maps works perfectly fine. I even created a testmap with 2 rooms connected with a Teleport (with pretty much the same settings). The map works with the plugin. The worst Part is the Random-Factor! You have like 30% chance to get past the Teleport on th_01_ep1 without crashing. I wasted many, many hours to find the cause. It might be the map. It might be this plugin. It might be completly something else.
    Hello, thank you for finding it out further. I'm afraid it has something to do with trigger_semiclip itself, well just my assumption. I would debug more after i have access to my laptop later...

  4. #29
    200 MB Angelscript log file KernCore's Avatar
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    Re: [PLUGIN] AN Semiclip

    Quote Originally Posted by anggara_nothing View Post
    Hello, thank you for finding it out further. I'm afraid it has something to do with trigger_semiclip itself, well just my assumption. I would debug more after i have access to my laptop later...
    It has something to do with the spawnflags in trigger_teleport, however I'm not so sure why it only happens in th_ep1_01, the trigger has spawnflags 909, if you change it to 901, you fixed it.

  5. #30
    begadang jangan begadang =_= anggara_nothing's Avatar
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    Re: [PLUGIN] AN Semiclip

    Quote Originally Posted by KernCore View Post
    It has something to do with the spawnflags in trigger_teleport, however I'm not so sure why it only happens in th_ep1_01, the trigger has spawnflags 909, if you change it to 901, you fixed it.
    Quote Originally Posted by https://sites.google.com/site/svenmanor/entguide/trigger_teleport
    8: "Everything else": If set, everything other than monsters, clients and pushables can trigger this. Does not exclude the above.
    Hmm, it might also force-teleporting the semiclip trigger i guess.....

  6. #31
    begadang jangan begadang =_= anggara_nothing's Avatar
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    Re: [PLUGIN] AN Semiclip

    Quote Originally Posted by Enrory View Post
    i would like a command to disable this plugin, because some maps crash with it.
    I prefer to use maplist instead of command/cvar because the plugin need to unregister player hooks on mapinit.

    Updated to 1.1.2

  7. #32
    Server Owner Enrory's Avatar
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    Re: [PLUGIN] AN Semiclip

    Thanks work good

  8. #33
    npc_chopper CHOPPER's Avatar
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    Re: [PLUGIN] AN Semiclip

    I know that vision effects can't change the Invisibility when you semiclip I'm not going to there but,

    There is one problem that been bothering me, people can still block you through metal ladders even if allow stack is 0, and it bumps a bit when you hit a player, at least make the semi clip instant or something.
    monster_apache
    npc_hunter_chopper
    npc_chopper

    ​........

  9. #34
    begadang jangan begadang =_= anggara_nothing's Avatar
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    Explosive Crate Re: [PLUGIN] AN Semiclip

    Quote Originally Posted by CHOPPER View Post
    There is one problem that been bothering me, people can still block you through metal ladders even if allow stack is 0, and it bumps a bit when you hit a player, at least make the semi clip instant or something.
    Try this one.

    What has changed:
    Code:
    Increasing semiclip trigger hull size.
    
    m_vecMins = Vector( -32 , -32 , -32 );
    m_vecMaxs = Vector( 32 , 32 , 88 );
    Attached Files Attached Files

  10. #35
    npc_chopper CHOPPER's Avatar
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    Re: [PLUGIN] AN Semiclip

    Quote Originally Posted by anggara_nothing View Post
    Try this one.

    What has changed:
    Code:
    Increasing semiclip trigger hull size.
    
    m_vecMins = Vector( -32 , -32 , -32 );
    m_vecMaxs = Vector( 32 , 32 , 88 );
    Great, thanks for your work!
    monster_apache
    npc_hunter_chopper
    npc_chopper

    ​........

  11. #36
    Registered User Tonblader's Avatar
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    Re: [PLUGIN] AN Semiclip

    The plugin has a problem with the medkit weapon, how can cure without lose time when heal my friendly's? (cant click to players)
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  12. #37
    npc_chopper CHOPPER's Avatar
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    Re: [PLUGIN] AN Semiclip

    Quote Originally Posted by Tonblader View Post
    The plugin has a problem with the medkit weapon, how can cure without lose time when heal my friendly's? (cant click to players)
    Yeah, this is a huge problem that players can't heal people easily, but for now we have to deal with it like this.
    monster_apache
    npc_hunter_chopper
    npc_chopper

    ​........

  13. #38
    begadang jangan begadang =_= anggara_nothing's Avatar
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    Re: [PLUGIN] AN Semiclip

    Quote Originally Posted by CHOPPER View Post
    Quote Originally Posted by Tonblader View Post
    The plugin has a problem with the medkit weapon, how can cure without lose time when heal my friendly's? (cant click to players)
    Yeah, this is a huge problem that players can't heal people easily, but for now we have to deal with it like this.
    This is something i wanted to solve before while without need to overriding traceline function.

    And EntityCreated is hookable right now. I may can set player medkit healing into different mechanic, just like dropping medkit ammo replaced with dropping real medkit instead.

    What's your suggestion ?

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