Thread: Help needed!

Results 1 to 6 of 6
  1. #1
    trigger_BlackShadow BlackShadowX's Avatar
    Join Date
    Jan 2016
    Posts
    170

    Help needed!

    Hello everyone, long time no see!

    Hope everyone is doing great...

    Let's skip the chit chat and pass to the main thing.

    I have a project to convert Episode 1 of They Hunger to Source Engine, but i need map files... Is there anyone got Hammer files for Episode 1 (they1-15) only?

    Or is there anyway to contact with Neil Manke to ask his permission for this? I couldn't find any contact information such as e-mail, etc... of him.

  2. #2
    Super moderator Hezus's Avatar
    Join Date
    Aug 2001
    Location
    The Netherlands
    Posts
    8,922

    Re: Help needed!

    Neil Manke hasn't been seen on the interwebs for a long time. From what I can dig up, the SC team has had the source RMF's since 2002/2003 so I doubt anyone had any recent contact with him here.

  3. #3
    Registered User
    Join Date
    Mar 2012
    Posts
    508

    Re: Help needed!

    To do a Source conversion, you'll have to remake the entire map anyway so just use a map decompiler.

  4. #4
    trigger_BlackShadow BlackShadowX's Avatar
    Join Date
    Jan 2016
    Posts
    170

    Re: Help needed!

    Quote Originally Posted by Hezus View Post
    Neil Manke hasn't been seen on the interwebs for a long time. From what I can dig up, the SC team has had the source RMF's since 2002/2003 so I doubt anyone had any recent contact with him here.

    I see, it's impossible to contact with him then.

    Quote Originally Posted by GiGaBiTe View Post
    To do a Source conversion, you'll have to remake the entire map anyway so just use a map decompiler.
    You don't need to re-make whole level, you can de-compile map and run it on Source. But you have to edit triggers and scripted sequences. And a few bugs too.

    Here's a little video about my progress.


  5. #5
    snarks snarks snarks snarks snarks snarks snarks snarks Green Astronauts's Avatar
    Join Date
    Mar 2013
    Location
    Nijmegen, the Netherlands
    Posts
    195

    Re: Help needed!

    Quote Originally Posted by BlackShadowX View Post
    You don't need to re-make whole level, you can de-compile map and run it on Source. But you have to edit triggers and scripted sequences. And a few bugs too.
    There's no perfect Goldsource map decompiler. Hell, not even a semi-perfect one. No matter which one you use (debsp, Winbspc, BSPTwoMap, BSP Viewer's built-in .map exporter, ...), they all do a half-assed job at best. You'll end up with dozens or even hundreds of malformed solids (some so bad that they won't even load to begin with) and skewed/perpendicular textures. You'll really need to use whatever information you can get from a decompiled Goldsource map to rebuild the map brush by brush, as GiGaBiTe hinted at.

    I checked your video and at around 00:10 you can see a very thin diagonal brush on the left-hand side of the tree. This is just one example of the many deformed brushes you've gotten by decompiling. Another example is that tree at 01:14. That's not how it's supposed to look.

    Which decompiler did you use?
    Last edited by Green Astronauts; 21-11-2017 at 02:02 PM.
    In-game name:


    Administrator at the ModRiotGaming servers

  6. #6
    trigger_BlackShadow BlackShadowX's Avatar
    Join Date
    Jan 2016
    Posts
    170

    Re: Help needed!

    I know, since GoldSource doesn't save brush information, it's always pain in the ass de-compiling maps. I used Winbspc and BSP2Map. As you know both de-compilers performs different depending on map. I used Winbspc on that map cause BSP2MAP de-compiled horribly. And yes, i didn't fixed whole bugs in map. It was just for showoff.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •