Thread: Voice muting through AngelScript

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  1. #1
    snarks snarks snarks snarks snarks snarks snarks snarks Green Astronauts's Avatar
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    Voice muting through AngelScript

    I don't know much about AngelScript, but from what I've heard, it is not yet possible for scripters to write an AngelScript plugin that can mute people's in-game voice (microphone). What's the status on adding support for this? Are there any updates?

    Edit: This is about muting someone for all clients, by the way; not the per-client muting which only works through the score menu if you're not spectating.

  2. #2
    snarks snarks snarks snarks snarks snarks snarks snarks Green Astronauts's Avatar
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    Re: Voice muting through AngelScript

    0 replies, 100+ views

    Edit: Actually one reply now lol

  3. #3
    begadang jangan begadang =_= anggara_nothing's Avatar
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    Re: Voice muting through AngelScript

    Im not sure about this, but have fun playing around with this...

    https://baso88.github.io/SC_AngelScr...ngineFuncs.htm
    bool Voice_GetClientListening(int iReceiver, int iSender)
    bool Voice_SetClientListening(int iReceiver, int iSender, bool fListen)

  4. #4
    Administrator Sniper's Avatar  
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    Re: Voice muting through AngelScript

    We've been discussing some possibilities.

    We could remove the interface outright and replace it with something much easier to use.
    Alternatively, we could change the internal representation of it so that the scripting side can manage the state as you'd expect.

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