Thread: Add "soundscapes" like hl2

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  1. #1
    Registered User olympéa's Avatar
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    Question Add "soundscapes" like hl2

    Hi! I guess if it's possible to add soundscapes like source engine games

    It would be a nice mapping addition to get better ambience on maps

    It's possible or it's too hard/useless to do?

  2. #2
    Donated 15NS$ for Sven's Holiday at the Bahamas Puchi's Avatar  
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    Re: Add "soundscapes" like hl2

    Should be doable with AS already.
    Do it with passion, or not at all.
    Do not say everything you know. Know everything you say.
    [ MarySP ][ nacl-h2o ][ The next SC Version ♥♥♥♥ing pwns! ][Puchis Maps ]

  3. #3
    Administrator AdamR's Avatar  
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    Re: Add "soundscapes" like hl2

    I have no idea what this is.
    Adam "Adambean" Reece
    Sven Co-op team

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  4. #4
    Donated 15NS$ for Sven's Holiday at the Bahamas Puchi's Avatar  
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    Re: Add "soundscapes" like hl2

    Soundscapes are entities which play (random) environment sounds.

    From Valve Wiki

    A soundscape is a type of audio script used to add ambience to maps. It can be used in any number of maps, requires only a single entity to implement, and does not generate any network traffic. Soundscapes use a mixture of looped and randomly played sounds, all of which have the option to be emitted from one of eight assignable target locations; DSP and Soundmixer profiles can also be enforced.
    Do it with passion, or not at all.
    Do not say everything you know. Know everything you say.
    [ MarySP ][ nacl-h2o ][ The next SC Version ♥♥♥♥ing pwns! ][Puchis Maps ]

  5. #5
    Administrator AdamR's Avatar  
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    Re: Add "soundscapes" like hl2

    Ah ok, that sounds cool.
    Adam "Adambean" Reece
    Sven Co-op team

    Also on: Steam | Facebook | Twitter | YouTube | Twitch
    Released AMXX plug-ins: Bind number slots | NextMap with Sven Co-op fix | Sven Co-op administrator icons

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