Thread: Classic Mode Deluxe

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  1. #26
    Carpe Diem VitorHunter's Avatar
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    Re: Classic Mode Deluxe

    I think the link is dead.. Can someone reupload it?

  2. #27
    func_vehicle enthusiaist w00tguy123's Avatar
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    Re: Classic Mode Deluxe

    uploaded here until I can get my server back up:
    https://www.mediafire.com/file/j15mg...uxe_v4.7z/file
    Love,
    w00tguy

  3. #28
    Carpe Diem VitorHunter's Avatar
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    Re: Classic Mode Deluxe

    Quote Originally Posted by w00tguy123 View Post
    uploaded here until I can get my server back up:
    https://www.mediafire.com/file/j15mg...uxe_v4.7z/file
    Thank you so much! <3

  4. #29
    Carpe Diem VitorHunter's Avatar
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    Re: Classic Mode Deluxe

    Just curious.. Are you still gonna update this in the future? I do have a few tiny suggestions if you don't mind.

  5. #30
    func_vehicle enthusiaist w00tguy123's Avatar
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    Re: Classic Mode Deluxe

    Probably, if and when I start doing sven stuff again. Anyway, suggestions are welcome.
    Love,
    w00tguy

  6. #31
    Carpe Diem VitorHunter's Avatar
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    Re: Classic Mode Deluxe

    Quote Originally Posted by w00tguy123 View Post
    Probably, if and when I start doing sven stuff again. Anyway, suggestions are welcome.
    Yay!

    The first thing i would suggest would be related to the 9mmar
    https://www.youtube.com/watch?v=4TFjg6BDDbg
    (Both 3.0 and 5.0 are using the same volume sound value in case if you think that 5.0 is too lower in there)

    As you can see/hear from the video, there are two minor issues with Classic Mode's 9mmar that would be:

    *Wrong shell ejection location (coming from the very behind)
    *Firing sounds coming from top of eachother (in case if you are confused, just listen to both of them firing in the video to see what i mean)

    They actually kinda did a smililar and better functioning classic 9mmar when 5.0 first came out (When Classic Mode was only the double fire Spas12 and MP5 that had Gearbox's models, which i replaced with the original models)
    The 9mmar in the current Classic Mode is pretty much a copypaste of Sven Co-op's regular MP5 (except for no zoom, lowered fire rate and GL added) which might be the reason why the shells come from behind.


    Other very little minor issue would be the Shotgun firing/cocking varied pitch rates but i can't really record a video of that right now since my video card recently broke and i can't play anything.
    Last edited by VitorHunter; 24-07-2019 at 06:54 PM.

  7. #32
    func_vehicle enthusiaist w00tguy123's Avatar
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    Re: Classic Mode Deluxe

    Good finds! I didn't notice those inconsistencies when testing.

    I would make those adjustments if I had control over these weapons, but they're hard-coded in the game. I can't change the weapon volumes, pitches, or shell ejection location. What I could do is make angelscript versions of the mp5/shotgun solely to fix those issues, but angelscript weapons are laggy, and I personally think weapon lag is way more annoying than these issues.
    Love,
    w00tguy

  8. #33
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    Re: Classic Mode Deluxe

    Quote Originally Posted by w00tguy123 View Post
    Good finds! I didn't notice those inconsistencies when testing.

    I would make those adjustments if I had control over these weapons, but they're hard-coded in the game. I can't change the weapon volumes, pitches, or shell ejection location. What I could do is make angelscript versions of the mp5/shotgun solely to fix those issues, but angelscript weapons are laggy, and I personally think weapon lag is way more annoying than these issues.
    Yeah the lag is really annoying for AS stuff (specially for high ping people)
    Maybe it could be an optional separated at the moment but of course it's not really that needed.

  9. #34
    func_vehicle enthusiaist w00tguy123's Avatar
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    Re: Classic Mode Deluxe

    Updated to work with SC 5.21. About 100 maps were added to the classic maps list too (lots of conversions released last year).
    Love,
    w00tguy

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