Thread: "origin" for brush entity

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  1. #1
    Registered User karaulov's Avatar
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    Nov 2014
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    Exclamation "origin" for brush entity

    How to set origin for brush entity?


    For example i tried attach some brush entities to another entity, but in game all brush entity have {0,0,0} origin coordinates.
    How to enable saving selected "origin point" for brush entities??

    I got error '"Entity %i, Brush %i: Only one ORIGIN brush allowed."' if tried use "origin key" instead "ORIGIN texture"
    Last edited by karaulov; 19-05-2019 at 11:13 PM.

  2. #2
    Administrator AdamR's Avatar  
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    Mar 2004
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    Re: "origin" for brush entity

    That error means you've used more than one cuboid containing origin textures. Your origin block should consist of a single cuboid. (Don't use more than one.)
    Adam "Adambean" Reece
    Sven Co-op team

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