Thread: Submitted For Map Pack

Results 1 to 4 of 4
  1. #1
    Banned MassAsster's Avatar
    Join Date
    Mar 2002
    Location
    CT
    Posts
    280

    Submitted For Map Pack

    After Redoing some textures , Adding some goodies , and fixing one minior problem... i submit this map to you, for review for your map pack.
    Please feel free to comment - Always open to Suggestions and comments - so long as they are constructive.
    This is a Revised Version of a Past submited map.

    This map Also at www.hellzkitchen.U4L.com
    Attached Files Attached Files

  2. #2
    Banned MassAsster's Avatar
    Join Date
    Mar 2002
    Location
    CT
    Posts
    280

    ooops

    Half-Life. $40..

    Donation to Sven. $7..

    Forgetting to add an Importaint WAD? Priceless...





    sorry about that, wad is included in this zip
    Attached Files Attached Files

  3. #3
    Long Live Psygnosis BMT's Avatar
    Join Date
    Aug 2001
    Location
    Cumbria, UK
    Posts
    1,414
    ah... humm *thinks*

    well it was okay, the design is good, the architecture average, but the weapons and enemy placement is poor. Another thing I found annoying was that big long run at the start if the tram happened to be at the other end.

    More variety in corridors/overall, plus a better appliance of textures and making the map more linked to the storyline.

    It's okay, but it needs to be better to be in the map pack, at least by my opinion, but keep it up. From this you have shown decent mapping skills.
    Maps Released: BMTCoop, Incoming (with SC2.0F), Incoming '08 (with SC4.0B), Never, Never '09, HLDMCC:Crossfire
    Maps in Development: Incoming 2.
    Media Released: SC4 Trailer


    [ HLDMCC:CROSSFIRE RELEASED ]
    [ Visit the SC Map Database ]
    [ Death by Paperclip on YouTube ]

  4. #4
    Registered User
    Join Date
    Mar 2002
    Posts
    2,517

    Lightbulb

    cool map, but I though just maybe you could put another short cut in the map.

    An example: Maybe when you break through the window where the pop machines are, and the assassins pop up, maybe make a portal pop up there to. Don't make it go really far but maybe take it to where the other portal past the mines go.

    Just an idea

    Great work, keep it up!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •