All done, have fun
I'll get to work updating gitfest2 to include a changelevel to gitfest3 and while I'm at it I'll fix a few minor bugs...
unzip/extract to your Half-Life directory
All done, have fun
I'll get to work updating gitfest2 to include a changelevel to gitfest3 and while I'm at it I'll fix a few minor bugs...
unzip/extract to your Half-Life directory
Sound Dude
yay, I have been waiting for this!![]()
didnt u want to make a low-computer-test yet?_? =)
the gitfest series belongs in 'Best of'![]()
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Hmmm
This map is a major leap forwards from your two previous maps. This map is quite fun through out and features a nice design. The part with the train was very well made, as well as other parts of the map.
The lighting was a tad to dark in places but really created a good sense of atmosphere. Monster layout is above average in most places. My only big gripe is that the architecture in alot of places in rather bland, alot of corridors feature no pillars or anything else, maybe something to consider for the next version of this map??
But overall a good solid map and deserves its palce in best of showcase.
The OP is a nub
I love this map, you have made the styles of the first two blend together flawlessly. I played this map multiple times last night and I found absolutely nothing wrong with it. Long enought to be enjoyable, and difficult enought to give you a sense of accomplishment at having completed the level. Two thumbs up! If I was a freak and had a third thumb, I would put that one up for this map too![]()
If ignorance is bliss, then why is the world so misrible?
its shorter isnt it?_?
but makes fun liek the others =)
Instead of the trigger_changelevel to Osprey,I would have preferred a game_end so I can run whatever map is next in my mapcycle.
w00t! hehe
nice map... even tho I played it half way threw of what i saw it goes witht he series really good, I still need to play it with all the monsters tho...
gj git
E=/\/\(2
"I am rite, I am always rite, Except when I am wrong"
wait... who keeps putting these in best of showcase? I keep moving them to death row and they end up her... er, I mean, gj gitrman!
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Heh, definitely a fun map, and I enjoyed myself most of the time. Admittedly though a slap of fresh paint and some architecture wouldn't go amiss. Even though it is somewhat fun, I'm not sure this deserves BOS just yet...
erm..........how can i say this with out......erm.....this is like telling a gf shes not good in bed.........well.......................
i got bored of it REALLY fast! i'm sorry but going into a big room and geting ambushed by spawn monsters just doesnt seem exsiteing now that almost every map does that now
i'v perfected the art of throwing snatchels down then setting the spawns off then blowing the crap outa em
i mean their was only 1 thing to do and with 8 players it was boring
run 5 miles only to get killed by a nader after he is killed its just the same spawn,fight,and die spawn,fight,and die etc.....
anyways your a great mapper and alot of people like your maps they just need more"spice"if you know what i mean
altho it was a good deal above avrage and i liked that the grunts DIDN'T respawn
A_dude_with_boots@hotmail.com
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60_Megabyte_File
Sven Co-op Message Board Moderator
I'm working on gitfest4 and will release it with updated versions of 1, 2 & 3...
after that I realy don't know though I have some ideas allready for a gitfest5
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Sound Dude