Thread: BeachXP BETA 1

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  1. #51
    Modeler Wildcat's Avatar
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    This is the BEST map i have ever played.

    *Nazi comes behind me, I turn around. *

    *gunshots*

    *sound of body dropping dead*

    (The NAZI is down)

    P.S. I don't think the m4/m16 was yet in use during World War II

    They used the tommy gun and the m1 garand.

    m16 began its life in the vietnam war and in counter terror.

  2. #52
    Sniper is a spy! cyberdaemon's Avatar
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    Originally posted by Wildcat01
    This is the BEST map i have ever played.

    *Nazi comes behind me, I turn around. *

    *gunshots*

    *sound of body dropping dead*

    (The NAZI is down)

    P.S. I don't think the m4/m16 was yet in use during World War II

    They used the tommy gun and the m1 garand.

    m16 began its life in the vietnam war and in counter terror.
    m16 was constructed in 1960s it was m16a1 then they made
    another one - m16a2 in 70s
    and in this map mostly this one kills who sees enemy first , or shoots first.another thing is if it comes to reloading.
    smarter players hide or swich weapons offcource.
    but monsters dont hide , they are best prey when they reload.
    i kill alot of them when they do that
    A well regulated Militia, being necessary to the security of a free State,
    the right of the people to keep and bear Arms, shall not be infringed.

  3. #53
    Sniper is a spy! cyberdaemon's Avatar
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    Originally posted by MysticMDT
    Ofcourse you don't going to record sound of 100 mb or something and it's not needed. Just need to get a good sample that you can loop so you wont need allot of space. My sample is 445 kb. The editor can't read mp3. If you make a sample ,make it mono 8 bit 22khz. Beachxp uses 7 independed sounds.
    i dunno , cant do one myself.but i can ask this - can i use that beach xp sound please
    A well regulated Militia, being necessary to the security of a free State,
    the right of the people to keep and bear Arms, shall not be infringed.

  4. #54
    SC Mapper MysticMDT's Avatar
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    Wildcat: thx

    Cyberguy: You really want it? hmm, shall look to pm it to you when I found some time.( mailbox if full of stuff..)


    Oh almost forgot: About the weapons and stuff in beacxp: I made it brainless, just added weapons in that looked a bit good. lol, dont pay attention at it, as I said this map is not so well, beachxp2 (afrikakorps) will be more history correct.

    If I had found a nukelauncher I had added it in too..no joke.

  5. #55
    Sniper is a spy! cyberdaemon's Avatar
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    better give me your homapage adress , where i can dl beachxp map , this link here woulnt work
    but the one on your site works correctly.it has also sound files with it , when i dl map and that must be there.
    A well regulated Militia, being necessary to the security of a free State,
    the right of the people to keep and bear Arms, shall not be infringed.

  6. #56
    SC Mapper MysticMDT's Avatar
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    Cyber: There are no sound included with the map , it uses ambience from halflife such as distant mortar and gunfires, just decompile the ambience dir from the PAK0.PAK in your half-life\valve directory and there you have allot of sounds that you can use.

    Site is here : http://mysticmdt.cjb.net/

  7. #57
    Sniper is a spy! cyberdaemon's Avatar
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    Originally posted by MysticMDT
    Cyber: There are no sound included with the map , it uses ambience from halflife such as distant mortar and gunfires, just decompile the ambience dir from the PAK0.PAK in your half-life\valve directory and there you have allot of sounds that you can use.

    Site is here : http://mysticmdt.cjb.net/
    yes , but i need to put them together then into 1 sound
    A well regulated Militia, being necessary to the security of a free State,
    the right of the people to keep and bear Arms, shall not be infringed.

  8. #58
    SC Mapper MysticMDT's Avatar
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    Originally posted by cyberdaemon


    yes , but i need to put them together then into 1 sound

    No, if you use the half-life sounds you make ambience_generics and put them into multi_manager and trigger it with trigger_multiple , don't have to record it into one sound.

    Can somebody help cyberdeamon?

  9. #59
    Sniper is a spy! cyberdaemon's Avatar
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    better , make an example prefab room with these entities inside
    A well regulated Militia, being necessary to the security of a free State,
    the right of the people to keep and bear Arms, shall not be infringed.

  10. #60
    SC Mapper MysticMDT's Avatar
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    Originally posted by cyberdaemon
    better , make an example prefab room with these entities inside

    Will do for you when I'm finished doing stuff, hold on ..sorry.

  11. #61
    SC Mapper MysticMDT's Avatar
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    Here is the rmf file, you can compile it and see it ingame if you want.
    Attached Files Attached Files

  12. #62
    Sniper is a spy! cyberdaemon's Avatar
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    Originally posted by MysticMDT
    Here is the rmf file, you can compile it and see it ingame if you want.
    but it stops when im not in the area
    i want it play unconditionaly 24/7
    A well regulated Militia, being necessary to the security of a free State,
    the right of the people to keep and bear Arms, shall not be infringed.

  13. #63
    SC Mapper MysticMDT's Avatar
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    Put func_triggermultiple everywhere you want to hear the sound, otherwise use single sound and let it loop and place ambient generics in every area.

  14. #64
    Sniper is a spy! cyberdaemon's Avatar
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    Originally posted by MysticMDT
    Put func_triggermultiple everywhere you want to hear the sound, otherwise use single sound and let it loop and place ambient generics in every area.
    about ambience generics - i can use "play wverywhere"
    hey doesnt it works when i use `multi_trigger with "pushables" and
    put the pushable unbreakable crate into middle of it ?
    A well regulated Militia, being necessary to the security of a free State,
    the right of the people to keep and bear Arms, shall not be infringed.

  15. #65
    Random Boardstalker
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    what about getting another mirror up ? can dl from the original :/

  16. #66
    SC Mapper MysticMDT's Avatar
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    Originally posted by snitch
    what about getting another mirror up ? can dl from the original :/
    Shall try to make another mirror soon but there are difficulties at the moment..network attacked by hacker, my mail got mydoom virrus etc..its removed btw ..visit my site about the mydoom virus :/

  17. #67
    SC Mapper MysticMDT's Avatar
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    New Beachxp Beta 2 mirror:

    http://www.edgefiles.com/files/11784.html

    Download away!

  18. #68
    Nami Swaaan! <3 Lento's Avatar
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    Yeah, btw, the hwgrunt and gruntreplacements in beachxp beta 2 seems incompatible with 3.0, they seems to cause lockups, glitches and even crashes.

  19. #69
    SC Mapper MysticMDT's Avatar
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    Originally posted by Lento
    Yeah, btw, the hwgrunt and gruntreplacements in beachxp beta 2 seems incompatible with 3.0, they seems to cause lockups, glitches and even crashes.
    Yep, the models are not good and cause crashes, best is to replace them. They crash with 2.0 too.

  20. #70
    Registered User S.T.A.R.S Forrest's Avatar
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    YAY another game based in world war 2 woo.....

  21. #71
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    the link doesnt seem to work for me
    R U teh own? I know I R Teh own, that's all :P

    www.wtfcomics.com
    www.clanalive.cjb.net

    /malfunction

  22. #72
    Contributor goanna's Avatar
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  23. #73
    The sonic fan... Prof. BallsKnocker's Avatar
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    Re: BeachXP BETA 1

    /me congradulates person on a good map


    Damn i love the internet, anyone anytime anywhere anyhow anywhen and anywhat you want...
    ~ The Great ProfBK 25/01/2005

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